/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#pragma once
#include "AP_Proximity.h"
#if HAL_PROXIMITY_ENABLED
#include
#include
class AP_Proximity_Backend
{
public:
// constructor. This incorporates initialisation as well.
AP_Proximity_Backend(AP_Proximity &_frontend, AP_Proximity::Proximity_State &_state, AP_Proximity_Params &_params);
// we declare a virtual destructor so that Proximity drivers can
// override with a custom destructor if need be
virtual ~AP_Proximity_Backend(void) {}
// update the state structure
virtual void update() = 0;
// get maximum and minimum distances (in meters) of sensor
virtual float distance_max() const = 0;
virtual float distance_min() const = 0;
// get distance upwards in meters. returns true on success
virtual bool get_upward_distance(float &distance) const { return false; }
// handle mavlink messages
virtual void handle_msg(const mavlink_message_t &msg) {}
protected:
// set status and update valid_count
void set_status(AP_Proximity::Status status);
// correct an angle (in degrees) based on the orientation and yaw correction parameters
float correct_angle_for_orientation(float angle_degrees) const;
// check if a reading should be ignored because it falls into an ignore area (check_for_ign_area should be sent as false if this check is not needed)
// pitch is the vertical body-frame angle (in degrees) to the obstacle (0=directly ahead, 90 is above the vehicle)
// yaw is the horizontal body-frame angle (in degrees) to the obstacle (0=directly ahead of the vehicle, 90 is to the right of the vehicle)
// Also checks if obstacle is near land or out of range
// angles should be in degrees and in the range of 0 to 360, distance should be in meteres
bool ignore_reading(float pitch, float yaw, float distance_m, bool check_for_ign_area = true) const;
bool ignore_reading(float yaw, float distance_m, bool check_for_ign_area = true) const { return ignore_reading(0.0f, yaw, distance_m, check_for_ign_area); }
// database helpers. All angles are in degrees
static bool database_prepare_for_push(Vector3f ¤t_pos, Matrix3f &body_to_ned);
// Note: "angle" refers to yaw (in body frame) towards the obstacle
static void database_push(float angle, float pitch, float distance);
static void database_push(float angle, float distance) {
database_push(angle, 0.0f, distance);
}
static void database_push(float angle, float distance, uint32_t timestamp_ms, const Vector3f ¤t_pos, const Matrix3f &body_to_ned) {
database_push(angle, 0.0f, distance, timestamp_ms, current_pos, body_to_ned);
};
static void database_push(float angle, float pitch, float distance, uint32_t timestamp_ms, const Vector3f ¤t_pos, const Matrix3f &body_to_ned);
// semaphore for access to shared frontend data
HAL_Semaphore _sem;
AP_Proximity::Type _backend_type;
AP_Proximity &frontend;
AP_Proximity::Proximity_State &state; // reference to this instances state
AP_Proximity_Params ¶ms; // parameters for this backend
};
#endif // HAL_PROXIMITY_ENABLED