/* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "AP_Proximity.h" #if HAL_PROXIMITY_ENABLED #include #include class AP_Proximity_Backend { public: // constructor. This incorporates initialisation as well. AP_Proximity_Backend(AP_Proximity &_frontend, AP_Proximity::Proximity_State &_state, AP_Proximity_Params &_params); // we declare a virtual destructor so that Proximity drivers can // override with a custom destructor if need be virtual ~AP_Proximity_Backend(void) {} // update the state structure virtual void update() = 0; // get maximum and minimum distances (in meters) of sensor virtual float distance_max() const = 0; virtual float distance_min() const = 0; // get distance upwards in meters. returns true on success virtual bool get_upward_distance(float &distance) const { return false; } // handle mavlink messages virtual void handle_msg(const mavlink_message_t &msg) {} protected: // set status and update valid_count void set_status(AP_Proximity::Status status); // correct an angle (in degrees) based on the orientation and yaw correction parameters float correct_angle_for_orientation(float angle_degrees) const; // check if a reading should be ignored because it falls into an ignore area (check_for_ign_area should be sent as false if this check is not needed) // pitch is the vertical body-frame angle (in degrees) to the obstacle (0=directly ahead, 90 is above the vehicle) // yaw is the horizontal body-frame angle (in degrees) to the obstacle (0=directly ahead of the vehicle, 90 is to the right of the vehicle) // Also checks if obstacle is near land or out of range // angles should be in degrees and in the range of 0 to 360, distance should be in meteres bool ignore_reading(float pitch, float yaw, float distance_m, bool check_for_ign_area = true) const; bool ignore_reading(float yaw, float distance_m, bool check_for_ign_area = true) const { return ignore_reading(0.0f, yaw, distance_m, check_for_ign_area); } // database helpers. All angles are in degrees static bool database_prepare_for_push(Vector3f ¤t_pos, Matrix3f &body_to_ned); // Note: "angle" refers to yaw (in body frame) towards the obstacle static void database_push(float angle, float pitch, float distance); static void database_push(float angle, float distance) { database_push(angle, 0.0f, distance); } static void database_push(float angle, float distance, uint32_t timestamp_ms, const Vector3f ¤t_pos, const Matrix3f &body_to_ned) { database_push(angle, 0.0f, distance, timestamp_ms, current_pos, body_to_ned); }; static void database_push(float angle, float pitch, float distance, uint32_t timestamp_ms, const Vector3f ¤t_pos, const Matrix3f &body_to_ned); // semaphore for access to shared frontend data HAL_Semaphore _sem; AP_Proximity::Type _backend_type; AP_Proximity &frontend; AP_Proximity::Proximity_State &state; // reference to this instances state AP_Proximity_Params ¶ms; // parameters for this backend }; #endif // HAL_PROXIMITY_ENABLED