// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: t -*- // // u-blox UBX GPS driver for ArduPilot and ArduPilotMega. // Code by Michael Smith, Jordi Munoz and Jose Julio, DIYDrones.com // // This library is free software; you can redistribute it and / or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // #include #include #define UBLOX_DEBUGGING 0 extern const AP_HAL::HAL& hal; #if UBLOX_DEBUGGING # define Debug(fmt, args ...) do {hal.console->printf("%s:%d: " fmt "\n", __FUNCTION__, __LINE__, ## args); delay(0); } while(0) #else # define Debug(fmt, args ...) #endif #include "AP_GPS_UBLOX.h" extern const AP_HAL::HAL& hal; const prog_char AP_GPS_UBLOX::_ublox_set_binary[] PROGMEM = UBLOX_SET_BINARY; const uint8_t AP_GPS_UBLOX::_ublox_set_binary_size = sizeof(AP_GPS_UBLOX::_ublox_set_binary); // Public Methods ////////////////////////////////////////////////////////////// void AP_GPS_UBLOX::init(AP_HAL::UARTDriver *s, enum GPS_Engine_Setting nav_setting) { _port = s; // XXX it might make sense to send some CFG_MSG,CFG_NMEA messages to get the // right reporting configuration. Debug("uBlox nav_setting=%u\n", nav_setting); _port->flush(); _epoch = TIME_OF_WEEK; idleTimeout = 1200; // configure the GPS for the messages we want _configure_gps(); _nav_setting = nav_setting; _step = 0; } // Process bytes available from the stream // // The stream is assumed to contain only messages we recognise. If it // contains other messages, and those messages contain the preamble // bytes, it is possible for this code to fail to synchronise to the // stream immediately. Without buffering the entire message and // re-processing it from the top, this is unavoidable. The parser // attempts to avoid this when possible. // bool AP_GPS_UBLOX::read(void) { uint8_t data; int16_t numc; bool parsed = false; numc = _port->available(); for (int16_t i = 0; i < numc; i++) { // Process bytes received // read the next byte data = _port->read(); reset: switch(_step) { // Message preamble detection // // If we fail to match any of the expected bytes, we reset // the state machine and re-consider the failed byte as // the first byte of the preamble. This improves our // chances of recovering from a mismatch and makes it less // likely that we will be fooled by the preamble appearing // as data in some other message. // case 1: if (PREAMBLE2 == data) { _step++; break; } _step = 0; Debug("reset %u", __LINE__); // FALLTHROUGH case 0: if(PREAMBLE1 == data) _step++; break; // Message header processing // // We sniff the class and message ID to decide whether we // are going to gather the message bytes or just discard // them. // // We always collect the length so that we can avoid being // fooled by preamble bytes in messages. // case 2: _step++; _class = data; _ck_b = _ck_a = data; // reset the checksum accumulators break; case 3: _step++; _ck_b += (_ck_a += data); // checksum byte _msg_id = data; break; case 4: _step++; _ck_b += (_ck_a += data); // checksum byte _payload_length = data; // payload length low byte break; case 5: _step++; _ck_b += (_ck_a += data); // checksum byte _payload_length += (uint16_t)(data<<8); if (_payload_length > 512) { Debug("large payload %u", (unsigned)_payload_length); // assume very large payloads are line noise _payload_length = 0; _step = 0; goto reset; } _payload_counter = 0; // prepare to receive payload break; // Receive message data // case 6: _ck_b += (_ck_a += data); // checksum byte if (_payload_counter < sizeof(_buffer)) { _buffer.bytes[_payload_counter] = data; } if (++_payload_counter == _payload_length) _step++; break; // Checksum and message processing // case 7: _step++; if (_ck_a != data) { Debug("bad cka %x should be %x", data, _ck_a); _step = 0; goto reset; } break; case 8: _step = 0; if (_ck_b != data) { Debug("bad ckb %x should be %x", data, _ck_b); break; // bad checksum } if (_parse_gps()) { parsed = true; } } } return parsed; } // Private Methods ///////////////////////////////////////////////////////////// bool AP_GPS_UBLOX::_parse_gps(void) { if (_class == CLASS_ACK) { Debug("ACK %u", (unsigned)_msg_id); return false; } if (_class == CLASS_CFG && _msg_id == MSG_CFG_NAV_SETTINGS) { Debug("Got engine settings %u\n", (unsigned)_buffer.nav_settings.dynModel); if (_nav_setting != GPS_ENGINE_NONE && _buffer.nav_settings.dynModel != _nav_setting) { // we've received the current nav settings, change the engine // settings and send them back Debug("Changing engine setting from %u to %u\n", (unsigned)_buffer.nav_settings.dynModel, (unsigned)_nav_setting); _buffer.nav_settings.dynModel = _nav_setting; _send_message(CLASS_CFG, MSG_CFG_NAV_SETTINGS, &_buffer.nav_settings, sizeof(_buffer.nav_settings)); } return false; } if (_class != CLASS_NAV) { Debug("Unexpected message 0x%02x 0x%02x", (unsigned)_class, (unsigned)_msg_id); if (++_disable_counter == 0) { // disable future sends of this message id, but // only do this every 256 messages, as some // message types can't be disabled and we don't // want to get into an ack war Debug("Disabling message 0x%02x 0x%02x", (unsigned)_class, (unsigned)_msg_id); _configure_message_rate(_class, _msg_id, 0); } return false; } switch (_msg_id) { case MSG_POSLLH: Debug("MSG_POSLLH next_fix=%u", next_fix); time = _buffer.posllh.time; longitude = _buffer.posllh.longitude; latitude = _buffer.posllh.latitude; altitude = _buffer.posllh.altitude_msl / 10; fix = next_fix; _new_position = true; break; case MSG_STATUS: Debug("MSG_STATUS fix_status=%u fix_type=%u", _buffer.status.fix_status, _buffer.status.fix_type); next_fix = (_buffer.status.fix_status & NAV_STATUS_FIX_VALID) && (_buffer.status.fix_type == FIX_3D); if (!next_fix) { fix = false; } break; case MSG_SOL: Debug("MSG_SOL fix_status=%u fix_type=%u", _buffer.solution.fix_status, _buffer.solution.fix_type); next_fix = (_buffer.solution.fix_status & NAV_STATUS_FIX_VALID) && (_buffer.solution.fix_type == FIX_3D); if (!next_fix) { fix = false; } num_sats = _buffer.solution.satellites; hdop = _buffer.solution.position_DOP; break; case MSG_VELNED: Debug("MSG_VELNED"); speed_3d = _buffer.velned.speed_3d; // cm/s ground_speed = _buffer.velned.speed_2d; // cm/s ground_course = _buffer.velned.heading_2d / 1000; // Heading 2D deg * 100000 rescaled to deg * 100 _have_raw_velocity = true; _vel_north = _buffer.velned.ned_north; _vel_east = _buffer.velned.ned_east; _vel_down = _buffer.velned.ned_down; _new_speed = true; break; default: Debug("Unexpected NAV message 0x%02x", (unsigned)_msg_id); if (++_disable_counter == 0) { Debug("Disabling NAV message 0x%02x", (unsigned)_msg_id); _configure_message_rate(CLASS_NAV, _msg_id, 0); } return false; } // we only return true when we get new position and speed data // this ensures we don't use stale data if (_new_position && _new_speed) { _new_speed = _new_position = false; _fix_count++; if (_fix_count == 100) { // ask for nav settings every 20 seconds Debug("Asking for engine setting\n"); _send_message(CLASS_CFG, MSG_CFG_NAV_SETTINGS, NULL, 0); } return true; } return false; } // UBlox auto configuration /* * update checksum for a set of bytes */ void AP_GPS_UBLOX::_update_checksum(uint8_t *data, uint8_t len, uint8_t &ck_a, uint8_t &ck_b) { while (len--) { ck_a += *data; ck_b += ck_a; data++; } } /* * send a ublox message */ void AP_GPS_UBLOX::_send_message(uint8_t msg_class, uint8_t msg_id, void *msg, uint8_t size) { struct ubx_header header; uint8_t ck_a=0, ck_b=0; header.preamble1 = PREAMBLE1; header.preamble2 = PREAMBLE2; header.msg_class = msg_class; header.msg_id = msg_id; header.length = size; _update_checksum((uint8_t *)&header.msg_class, sizeof(header)-2, ck_a, ck_b); _update_checksum((uint8_t *)msg, size, ck_a, ck_b); _port->write((const uint8_t *)&header, sizeof(header)); _port->write((const uint8_t *)msg, size); _port->write((const uint8_t *)&ck_a, 1); _port->write((const uint8_t *)&ck_b, 1); } /* * configure a UBlox GPS for the given message rate for a specific * message class and msg_id */ void AP_GPS_UBLOX::_configure_message_rate(uint8_t msg_class, uint8_t msg_id, uint8_t rate) { struct ubx_cfg_msg_rate msg; msg.msg_class = msg_class; msg.msg_id = msg_id; msg.rate = rate; _send_message(CLASS_CFG, MSG_CFG_SET_RATE, &msg, sizeof(msg)); } /* * configure a UBlox GPS for the given message rate */ void AP_GPS_UBLOX::_configure_gps(void) { struct ubx_cfg_nav_rate msg; const unsigned baudrates[4] = {9600U, 19200U, 38400U, 57600U}; // the GPS may be setup for a different baud rate. This ensures // it gets configured correctly for (uint8_t i=0; i<4; i++) { _port->begin(baudrates[i]); _write_progstr_block(_port, _ublox_set_binary, _ublox_set_binary_size); while (_port->tx_pending()) { hal.scheduler->delay(1); } } _port->begin(38400U); // ask for navigation solutions every 200ms msg.measure_rate_ms = 200; msg.nav_rate = 1; msg.timeref = 0; // UTC time _send_message(CLASS_CFG, MSG_CFG_RATE, &msg, sizeof(msg)); // ask for the messages we parse to be sent on every navigation solution _configure_message_rate(CLASS_NAV, MSG_POSLLH, 1); _configure_message_rate(CLASS_NAV, MSG_STATUS, 1); _configure_message_rate(CLASS_NAV, MSG_SOL, 1); _configure_message_rate(CLASS_NAV, MSG_VELNED, 1); // ask for the current navigation settings Debug("Asking for engine setting\n"); _send_message(CLASS_CFG, MSG_CFG_NAV_SETTINGS, NULL, 0); } /* detect a Ublox GPS. Adds one byte, and returns true if the stream matches a UBlox */ bool AP_GPS_UBLOX::_detect(uint8_t data) { static uint8_t payload_length, payload_counter; static uint8_t step; static uint8_t ck_a, ck_b; reset: switch (step) { case 1: if (PREAMBLE2 == data) { step++; break; } step = 0; case 0: if (PREAMBLE1 == data) step++; break; case 2: step++; ck_b = ck_a = data; break; case 3: step++; ck_b += (ck_a += data); break; case 4: step++; ck_b += (ck_a += data); payload_length = data; break; case 5: step++; ck_b += (ck_a += data); payload_counter = 0; break; case 6: ck_b += (ck_a += data); if (++payload_counter == payload_length) step++; break; case 7: step++; if (ck_a != data) { step = 0; goto reset; } break; case 8: step = 0; if (ck_b == data) { // a valid UBlox packet return true; } else { goto reset; } } return false; }