/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
/*
* vector3.cpp
* Copyright (C) Andrew Tridgell 2012
*
* This file is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This file is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#pragma GCC optimize("O3")
#include "AP_Math.h"
template
float Vector2::length(void) const
{
return pythagorous2(x, y);
}
// dot product
template
T Vector2::operator *(const Vector2 &v) const
{
return x*v.x + y*v.y;
}
// cross product
template
T Vector2::operator %(const Vector2 &v) const
{
return x*v.y - y*v.x;
}
template
Vector2 &Vector2::operator *=(const T num)
{
x*=num; y*=num;
return *this;
}
template
Vector2 &Vector2::operator /=(const T num)
{
x /= num; y /= num;
return *this;
}
template
Vector2 &Vector2::operator -=(const Vector2 &v)
{
x -= v.x; y -= v.y;
return *this;
}
template
bool Vector2::is_nan(void) const
{
return isnan(x) || isnan(y);
}
template
bool Vector2::is_inf(void) const
{
return isinf(x) || isinf(y);
}
template
Vector2 &Vector2::operator +=(const Vector2 &v)
{
x+=v.x; y+=v.y;
return *this;
}
template
Vector2 Vector2::operator /(const T num) const
{
return Vector2(x/num, y/num);
}
template
Vector2 Vector2::operator *(const T num) const
{
return Vector2(x*num, y*num);
}
template
Vector2 Vector2::operator -(const Vector2 &v) const
{
return Vector2(x-v.x, y-v.y);
}
template
Vector2 Vector2::operator +(const Vector2 &v) const
{
return Vector2(x+v.x, y+v.y);
}
template
Vector2 Vector2::operator -(void) const
{
return Vector2(-x,-y);
}
template
bool Vector2::operator ==(const Vector2 &v) const
{
return (is_equal(x,v.x) && is_equal(y,v.y));
}
template
bool Vector2::operator !=(const Vector2 &v) const
{
return (!is_equal(x,v.x) || !is_equal(y,v.y));
}
template
float Vector2::angle(const Vector2 &v2) const
{
float len = this->length() * v2.length();
if (len <= 0) {
return 0.0f;
}
float cosv = ((*this)*v2) / len;
if (fabsf(cosv) >= 1) {
return 0.0f;
}
return acosf(cosv);
}
// only define for float
template float Vector2::length(void) const;
template float Vector2::operator *(const Vector2 &v) const;
template float Vector2::operator %(const Vector2 &v) const;
template Vector2 &Vector2::operator *=(const float num);
template Vector2 &Vector2::operator /=(const float num);
template Vector2 &Vector2::operator -=(const Vector2 &v);
template Vector2 &Vector2::operator +=(const Vector2 &v);
template Vector2 Vector2::operator /(const float num) const;
template Vector2 Vector2::operator *(const float num) const;
template Vector2 Vector2::operator +(const Vector2 &v) const;
template Vector2 Vector2::operator -(const Vector2 &v) const;
template Vector2 Vector2::operator -(void) const;
template bool Vector2::operator ==(const Vector2 &v) const;
template bool Vector2::operator !=(const Vector2 &v) const;
template bool Vector2::is_nan(void) const;
template bool Vector2::is_inf(void) const;
template float Vector2::angle(const Vector2 &v) const;