#pragma once // auto generated bindings, don't manually edit #include #include #include #include #include #include #include #include #include #include #include #include #include "lua/src/lua.hpp" #include #if !defined(AP_TERRAIN_AVAILABLE) || (AP_TERRAIN_AVAILABLE != 1) #error Scripting requires terrain to be available #endif // !defined(AP_TERRAIN_AVAILABLE) || (AP_TERRAIN_AVAILABLE != 1) int new_Vector2f(lua_State *L); Vector2f * check_Vector2f(lua_State *L, int arg); int new_Vector3f(lua_State *L); Vector3f * check_Vector3f(lua_State *L, int arg); int new_Location(lua_State *L); Location * check_Location(lua_State *L, int arg); void load_generated_bindings(lua_State *L); void load_generated_sandbox(lua_State *L);