// fieldencode.h was generated by ProtoGen version 3.2.a /* * This file is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This file is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . * * Author: Oliver Walters */ #ifndef _FIELDENCODE_H #define _FIELDENCODE_H // Language target is C, C++ compilers: don't mangle us #ifdef __cplusplus extern "C" { #endif /*! * \file * fieldencode provides routines to place numbers into a byte stream. * * fieldencode provides routines to place numbers in local memory layout into a * big or little endian byte stream. The byte stream is simply a sequence of * bytes, as might come from the data payload of a packet. * * Support is included for non-standard types such as unsigned 24. When working * with nonstandard types the data in memory are given using the next larger * standard type. For example an unsigned 24 is actually a uint32_t in which * the most significant byte is clear, and only the least significant three * bytes are placed into a byte stream * * Big or Little Endian refers to the order that a computer architecture will * place the bytes of a multi-byte word into successive memory locations. For * example the 32-bit number 0x01020304 can be placed in successive memory * locations in Big Endian: [0x01][0x02][0x03][0x04]; or in Little Endian: * [0x04][0x03][0x02][0x01]. The names "Big Endian" and "Little Endian" come * from Swift's Gulliver's travels, referring to which end of an egg should be * opened. The choice of name is made to emphasize the degree to which the * choice of memory layout is un-interesting, as long as one stays within the * local memory. * * When transmitting data from one computer to another that assumption no * longer holds. In computer-to-computer transmission there are three endians * to consider: the endianness of the sender, the receiver, and the protocol * between them. A protocol is Big Endian if it sends the most significant byte * first and the least significant last. If the computer and the protocol have * the same endianness then encoding data from memory into a byte stream is a * simple copy. However if the endianness is not the same then bytes must be * re-ordered for the data to be interpreted correctly. */ #define __STDC_CONSTANT_MACROS #include #include //! Macro to limit a number to be no more than a maximum value #define limitMax(number, max) (((number) > (max)) ? (max) : (number)) //! Macro to limit a number to be no less than a minimum value #define limitMin(number, min) (((number) < (min)) ? (min) : (number)) //! Macro to limit a number to be no less than a minimum value and no more than a maximum value #define limitBoth(number, min, max) (((number) > (max)) ? (max) : (limitMin((number), (min)))) //! Copy a null terminated string void pgstrncpy(char* dst, const char* src, int maxLength); //! Encode a null terminated string on a byte stream void stringToBytes(const char* string, uint8_t* bytes, int* index, int maxLength, int fixedLength); //! Copy an array of bytes to a byte stream without changing the order. void bytesToBeBytes(const uint8_t* data, uint8_t* bytes, int* index, int num); //! Copy an array of bytes to a byte stream while reversing the order. void bytesToLeBytes(const uint8_t* data, uint8_t* bytes, int* index, int num); //! Encode a 4 byte float on a big endian byte stream. void float32ToBeBytes(float number, uint8_t* bytes, int* index); //! Encode a 4 byte float on a little endian byte stream. void float32ToLeBytes(float number, uint8_t* bytes, int* index); //! Encode a unsigned 4 byte integer on a big endian byte stream. void uint32ToBeBytes(uint32_t number, uint8_t* bytes, int* index); //! Encode a unsigned 4 byte integer on a little endian byte stream. void uint32ToLeBytes(uint32_t number, uint8_t* bytes, int* index); //! Encode a signed 4 byte integer on a big endian byte stream. void int32ToBeBytes(int32_t number, uint8_t* bytes, int* index); //! Encode a signed 4 byte integer on a little endian byte stream. void int32ToLeBytes(int32_t number, uint8_t* bytes, int* index); //! Encode a unsigned 3 byte integer on a big endian byte stream. void uint24ToBeBytes(uint32_t number, uint8_t* bytes, int* index); //! Encode a unsigned 3 byte integer on a little endian byte stream. void uint24ToLeBytes(uint32_t number, uint8_t* bytes, int* index); //! Encode a signed 3 byte integer on a big endian byte stream. void int24ToBeBytes(int32_t number, uint8_t* bytes, int* index); //! Encode a signed 3 byte integer on a little endian byte stream. void int24ToLeBytes(int32_t number, uint8_t* bytes, int* index); //! Encode a unsigned 2 byte integer on a big endian byte stream. void uint16ToBeBytes(uint16_t number, uint8_t* bytes, int* index); //! Encode a unsigned 2 byte integer on a little endian byte stream. void uint16ToLeBytes(uint16_t number, uint8_t* bytes, int* index); //! Encode a signed 2 byte integer on a big endian byte stream. void int16ToBeBytes(int16_t number, uint8_t* bytes, int* index); //! Encode a signed 2 byte integer on a little endian byte stream. void int16ToLeBytes(int16_t number, uint8_t* bytes, int* index); //! Encode a unsigned 1 byte integer on a byte stream. #define uint8ToBytes(number, bytes, index) (bytes)[(*(index))++] = ((uint8_t)(number)) //! Encode a signed 1 byte integer on a byte stream. #define int8ToBytes(number, bytes, index) (bytes)[(*(index))++] = ((int8_t)(number)) #ifdef __cplusplus } #endif #endif // _FIELDENCODE_H