/* * AP_ArmingMechanism.cpp * */ #include "AP_ArmingMechanism.h" #include "AP_Controller.h" #include "AP_RcChannel.h" #include "../FastSerial/FastSerial.h" #include "AP_Board.h" #include "AP_CommLink.h" namespace apo { void AP_ArmingMechanism::update(const float dt) { //_board->debug->printf_P(PSTR("ch1: %f\tch2: %f\n"),_board->rc[_ch1]->getRadioPosition(), _board->rc[_ch2]->getRadioPosition()); // arming if ( (_controller->getState() != MAV_STATE_ACTIVE) && (fabs(_board->rc[_ch1]->getRadioPosition()) < _ch1Min) && (_board->rc[_ch2]->getRadioPosition() < _ch2Min) ) { // always start clock at 0 if (_armingClock<0) _armingClock = 0; if (_armingClock++ >= 100) { _controller->setMode(MAV_MODE_READY); } else { _board->gcs->sendText(SEVERITY_HIGH, PSTR("arming")); } } // disarming else if ( (_controller->getState() == MAV_STATE_ACTIVE) && (fabs(_board->rc[_ch1]->getRadioPosition()) < _ch1Min) && (_board->rc[_ch2]->getRadioPosition() > _ch2Max) ) { // always start clock at 0 if (_armingClock>0) _armingClock = 0; if (_armingClock-- <= -100) { _controller->setMode(MAV_MODE_LOCKED); } else { _board->gcs->sendText(SEVERITY_HIGH, PSTR("disarming")); } } // reset arming clock and report status else if (_armingClock != 0) { _armingClock = 0; if (_controller->getState()==MAV_STATE_ACTIVE) _board->gcs->sendText(SEVERITY_HIGH, PSTR("armed")); else if (_controller->getState()!=MAV_STATE_ACTIVE) _board->gcs->sendText(SEVERITY_HIGH, PSTR("disarmed")); } } } // apo // vim:ts=4:sw=4:expandtab