#include "mode.h" #include "Rover.h" void ModeAcro::update() { // get speed forward float speed; if (!attitude_control.get_forward_speed(speed)) { // no valid speed so stop g2.motors.set_throttle(0.0f); g2.motors.set_steering(0.0f); return; } // convert pilot stick input into desired steering and throttle float desired_steering, desired_throttle; get_pilot_desired_steering_and_throttle(desired_steering, desired_throttle); // convert pilot throttle input to desired speed (up to twice the cruise speed) float target_speed = desired_throttle * 0.01f * calc_speed_max(g.speed_cruise, g.throttle_cruise * 0.01f); // convert pilot steering input to desired turn rate in radians/sec const float target_turn_rate = (desired_steering / 4500.0f) * radians(g2.acro_turn_rate); // determine if pilot is requesting pivot turn const bool is_pivot_turning = g2.motors.have_skid_steering() && is_zero(target_speed) && (!is_zero(desired_steering)); // stop vehicle if target speed is zero and not pivot turning if (is_zero(target_speed) && !is_pivot_turning) { stop_vehicle(); return; } // set reverse flag backing up const bool reversed = is_negative(target_speed); rover.set_reverse(reversed); // apply object avoidance to desired speed using half vehicle's maximum acceleration/deceleration rover.g2.avoid.adjust_speed(0.0f, 0.5f * attitude_control.get_accel_max(), ahrs.yaw, target_speed, rover.G_Dt); // run steering turn rate controller and throttle controller const float steering_out = attitude_control.get_steering_out_rate(target_turn_rate, g2.motors.have_skid_steering(), g2.motors.limit.steer_left, g2.motors.limit.steer_right, reversed); g2.motors.set_steering(steering_out * 4500.0f); calc_throttle(target_speed, false); }