/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#pragma once
#include "AP_Scripting_config.h"
#if AP_SCRIPTING_ENABLED
#include
#include
#include
#include
#include
#include
#include
#include
#include "lua_common_defs.h"
#include "lua/src/lua.hpp"
class lua_scripts
{
public:
lua_scripts(const AP_Int32 &vm_steps, const AP_Int32 &heap_size, AP_Int8 &debug_options);
~lua_scripts();
CLASS_NO_COPY(lua_scripts);
// return true if initialisation failed
bool heap_allocated() const { return _heap.available(); }
// run scripts, does not return unless an error occured
void run(void);
static bool overtime; // script exceeded it's execution slot, and we are bailing out
private:
void create_sandbox(lua_State *L);
typedef struct script_info {
int env_ref; // reference to the script's environment table
int run_ref; // reference to the function to run
uint64_t next_run_ms; // time (in milliseconds) the script should next be run at
uint32_t crc; // crc32 checksum
char *name; // filename for the script // FIXME: This information should be available from Lua
script_info *next;
} script_info;
script_info *load_script(lua_State *L, char *filename);
void reset_loop_overtime(lua_State *L);
void load_all_scripts_in_dir(lua_State *L, const char *dirname);
void run_next_script(lua_State *L);
void remove_script(lua_State *L, script_info *script);
// reschedule the script for execution. It is assumed the script is not in the list already
void reschedule_script(script_info *script);
script_info *scripts; // linked list of scripts to be run, sorted by next run time (soonest first)
// hook will be run when CPU time for a script is exceeded
// it must be static to be passed to the C API
static void hook(lua_State *L, lua_Debug *ar);
// lua panic handler, will jump back to the start of run
static int atpanic(lua_State *L);
static jmp_buf panic_jmp;
lua_State *lua_state;
const AP_Int32 & _vm_steps;
AP_Int8 & _debug_options;
bool option_is_set(AP_Scripting::DebugOption option) const {
return (uint8_t(_debug_options.get()) & uint8_t(option)) != 0;
}
static void *alloc(void *ud, void *ptr, size_t osize, size_t nsize);
static MultiHeap _heap;
// helper for print and log of runtime stats
void update_stats(const char *name, uint32_t run_time, int total_mem, int run_mem);
// must be static for use in atpanic
static void print_error(MAV_SEVERITY severity);
static char *error_msg_buf;
static HAL_Semaphore error_msg_buf_sem;
static uint8_t print_error_count;
static uint32_t last_print_ms;
// XOR of crc32 of running scripts
static uint32_t loaded_checksum;
static uint32_t running_checksum;
static HAL_Semaphore crc_sem;
public:
// must be static for use in atpanic, public to allow bindings to issue none fatal warnings
static void set_and_print_new_error_message(MAV_SEVERITY severity, const char *fmt, ...) FMT_PRINTF(2,3);
// return last error message, nullptr if none, must use semaphore as this is updated in the scripting thread
static const char* get_last_error_message() { return error_msg_buf; }
// get semaphore for above error buffer
static AP_HAL::Semaphore* get_last_error_semaphore() { return &error_msg_buf_sem; }
// Return the file checksums of running and loaded scripts
static uint32_t get_loaded_checksum();
static uint32_t get_running_checksum();
};
#endif // AP_SCRIPTING_ENABLED