/* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "AP_Scripting_config.h" #if AP_SCRIPTING_ENABLED #include #include #include #include #include #include #include #include #include "lua_common_defs.h" #include "lua/src/lua.hpp" class lua_scripts { public: lua_scripts(const AP_Int32 &vm_steps, const AP_Int32 &heap_size, AP_Int8 &debug_options); ~lua_scripts(); CLASS_NO_COPY(lua_scripts); // return true if initialisation failed bool heap_allocated() const { return _heap.available(); } // run scripts, does not return unless an error occured void run(void); static bool overtime; // script exceeded it's execution slot, and we are bailing out private: void create_sandbox(lua_State *L); typedef struct script_info { int env_ref; // reference to the script's environment table int run_ref; // reference to the function to run uint64_t next_run_ms; // time (in milliseconds) the script should next be run at uint32_t crc; // crc32 checksum char *name; // filename for the script // FIXME: This information should be available from Lua script_info *next; } script_info; script_info *load_script(lua_State *L, char *filename); void reset_loop_overtime(lua_State *L); void load_all_scripts_in_dir(lua_State *L, const char *dirname); void run_next_script(lua_State *L); void remove_script(lua_State *L, script_info *script); // reschedule the script for execution. It is assumed the script is not in the list already void reschedule_script(script_info *script); script_info *scripts; // linked list of scripts to be run, sorted by next run time (soonest first) // hook will be run when CPU time for a script is exceeded // it must be static to be passed to the C API static void hook(lua_State *L, lua_Debug *ar); // lua panic handler, will jump back to the start of run static int atpanic(lua_State *L); static jmp_buf panic_jmp; lua_State *lua_state; const AP_Int32 & _vm_steps; AP_Int8 & _debug_options; bool option_is_set(AP_Scripting::DebugOption option) const { return (uint8_t(_debug_options.get()) & uint8_t(option)) != 0; } static void *alloc(void *ud, void *ptr, size_t osize, size_t nsize); static MultiHeap _heap; // helper for print and log of runtime stats void update_stats(const char *name, uint32_t run_time, int total_mem, int run_mem); // must be static for use in atpanic static void print_error(MAV_SEVERITY severity); static char *error_msg_buf; static HAL_Semaphore error_msg_buf_sem; static uint8_t print_error_count; static uint32_t last_print_ms; // XOR of crc32 of running scripts static uint32_t loaded_checksum; static uint32_t running_checksum; static HAL_Semaphore crc_sem; public: // must be static for use in atpanic, public to allow bindings to issue none fatal warnings static void set_and_print_new_error_message(MAV_SEVERITY severity, const char *fmt, ...) FMT_PRINTF(2,3); // return last error message, nullptr if none, must use semaphore as this is updated in the scripting thread static const char* get_last_error_message() { return error_msg_buf; } // get semaphore for above error buffer static AP_HAL::Semaphore* get_last_error_semaphore() { return &error_msg_buf_sem; } // Return the file checksums of running and loaded scripts static uint32_t get_loaded_checksum(); static uint32_t get_running_checksum(); }; #endif // AP_SCRIPTING_ENABLED