# Drone Ping-Pong Code This script makes the drone go forward and backward a defined distance and number of times. ## Stages - 0: Change to Guided mode - 1: Takeoff to the height defined by `takeoff_alt` - 2: Wait until reaching the takeoff altitude - 3: Go forward to the defined distance - 4: Go back to the initial position - 5: Change to Land mode ## Variables: - `takeoff_alt`: Takeoff height (m) - `copter_guided_mode_num`: Guided mode number - `copter_land_mode_num`: Land mode number - `stage`: current stage - `count`: Number of times the drone has gone forward - `max_count`: Maximum number of times the drone should go forward - `ping_pong_distance`: Distance up to which the drone should go forward (m) - `vel`: Drone velocity (m/s) ## Understand the code: First, there is a comment explaining what the code is about and how it works. Then, the local variables that will be used are declared. The `copter_guided_mode_num` and `copter_land_mode_num `are standard numbers, defined by ArduPilot, for the Guided and Land flight modes, respectively. The other variables are user-defined settings according to the desired behavior, as indicated in the comments in front of each one. ```lua -- This script makes the drone go forward and backward at a defined distance and number of times. -- The stages are: -- 0) Change to Guided mode -- 1) Takeoff to the height defined by takeoff_alt -- 2) Wait until reaching the takeoff altitude -- 3) Go forward to the defined distance -- 4) Go back to the initial position -- 5) Change to Land mode local takeoff_alt = 3 -- Takeoff height local copter_guided_mode_num = 4 local copter_land_mode_num = 9 local stage = 0 local count = 0 -- Number of times the drone has gone forward local max_count = 2 -- Maximum number of times the drone should go forward local ping_pong_distance = 10 -- Distance up to which the drone should go forward (m) local vel = 1 ``` Next, there's the main function of the code, the `update()` function, which will be called once the code is started (since it wasn't indicated a waiting time at the last line of the code) and its `return` indicates that this same fucntion will be called again 100ms after finishing its executuion. ```lua function update() -- [Code] return update(), 100 end return update() ``` In the presented if, the code is waiting for the drone to be armed to change to the next stage. The is_armed() function from the arming library is used to check if the drone is armed or not. The send_text() function from the gcs library is used to send a message ("Arming") with severity 6 (information) to the GCS (Ground Control Station). Thus, while the drone is not armed, it remains in stage 0 of the code. ``` lua if not arming:is_armed() then stage = 0 gcs:send_text(6, "Arming") ``` If the drone is armed, it moves to the else section, which presents a behavior for each stage. In `stage 0`, the drone flight mode is changed to GUIDED MODE. To do this, it's used the function `set_mode()` of `vehicle` library, which receives the desired flight mode number(copter_guided_mode_num, defined in the local variables). When it verifies the drone has switched to the desired flight mode, it moves to the next stage. ``` lua else if stage == 0 then if vehicle:set_mode(copter_guided_mode_num) then stage = stage + 1 end ``` in stage 1, it's used the `start_takeoff()` function from the `vehicle` library for the drone to take off to a height defined by the variable `takeoff_alt`. ``` lua elseif stage == 1 then gcs:send_text(6, "Taking off") if vehicle:start_takeoff(takeoff_alt) then stage = stage + 1 end ``` In stage 2, it's used the `ahrs:get_home()` function to get the drone's takeoff location, and the `ahrs:get_position()` function to get the drone's current position. In line 4, it checks that the obtained values are not null. Then, the `home:get_distance_NED()` function stores in `vec_from_home` a 3D vector, starting from `curr_loc` and ending at `home`. In line 7, the code sends to the GCS the value contained in the z-coordinate of `vec_from_home`, i.e., the current altitude of the drone (multiplied by -1 since the vector points towards home, which is at a lower altitude than the current position). When the difference between `takeoff_alt` and `vec_from_home:z()` is less than 1, indicating that the drone has reached the takeoff altitude, it moves to the next stage (`math.abs()` is used to get the absolute value, and we performed an addition instead of subtraction because the z component is negative). ``` lua elseif stage == 2 then local home = ahrs:get_home() local curr_loc = ahrs:get_position() if home and curr_loc then local vec_from_home = home:get_distance_NED(curr_loc) gcs:send_text(6, "Altitude above home: " .. tostring(math.floor(-vec_from_home:z()))) if math.abs(takeoff_alt + vec_from_home:z()) < 1 then stage = stage + 1 end end ``` In `stage3`, first, the drone checks if it has already performed all the requested loops specified in `max_count`. If so, it switches to `stage5`. If not, it executes the commands of `stage3`. First, it creates a 3D vector `target_vel` to store the desired velocity. Then, it sets the value of each of the components of this created vector (0 for y and z, and `vel` for x). Then, it uses the `vehicle:set_target_velocity_NED(target_vel)` function to set the drone's velocity as that of `target_vel`. If it encounters any issues, it sends a warning message. ``` lua elseif (stage == 3) then -- Stage 3: Moving Forward -- If the maximum number of times is exceeded, move to stage 5 if (count >= max_count) then stage = stage + 2 end -- Calculate velocity vector local target_vel = Vector3f() target_vel:x(vel) target_vel:y(0) target_vel:z(0) -- Send velocity request if not (vehicle:set_target_velocity_NED(target_vel)) then gcs:send_text(6, "Failed to execute velocity command") end ``` After that, it uses the same strategy as shown before to calculate the distance vector from the takeoff location to verify the distance `x` traveled. When the difference between the distance `x` that the drone traveled and the `ping_pong_distance` is less than 1, it increments the `count` and moves to the next stage. ``` lua -- checking if reached stop point local home = ahrs:get_home() local curr_loc = ahrs:get_position() if home and curr_loc then local vec_from_home = home:get_distance_NED(curr_loc) gcs:send_text(6, "Distance from home: " .. tostring(math.floor(vec_from_home:x()))) if(math.abs(ping_pong_distance - vec_from_home:x()) < 1) then count = count + 1 stage = stage + 1 end end end ``` In `Stage4`, the velocity in `x` is multiplied by -1 for the drone to fly in the opposite direction, returning to the takeoff position. When the difference between the drone's position `x` and the takeoff position's `x` is less than 1, it goes back to `Stage3` to start the forward movement again (or not, if the `count` has reached `max_count`). ``` lua elseif (stage == 4) then -- Stage 4: Moving Back -- calculate velocity vector local target_vel = Vector3f() target_vel:x(-vel) target_vel:y(0) target_vel:z(0) -- send velocity request if not (vehicle:set_target_velocity_NED(target_vel)) then gcs:send_text(6, "Failed to execute velocity command") end -- checking if reached stop point local home = ahrs:get_home() local curr_loc = ahrs:get_position() if home and curr_loc then local vec_from_home = home:get_distance_NED(curr_loc) gcs:send_text(6, "Distance from home: " .. tostring(math.floor(vec_from_home:x()))) if(math.abs(vec_from_home:x()) < 1) then stage = stage - 1 end end end ``` In `stage5`, the drone simply changes to the Land flight mode and lands, indicating the completion of the code through a message. ``` lua elseif (stage == 5) then -- Stage 5: Change to LAND mode vehicle:set_mode(copter_rtl_mode_num) stage = stage + 1 gcs:send_text(6, "Finished pingpong, switching to LAND") end ```