#include "AP_CustomRotations_config.h" #if AP_CUSTOMROTATIONS_ENABLED #include "AP_CustomRotations.h" #include #include #include #include const AP_Param::GroupInfo AP_CustomRotations::var_info[] = { // @Param: _ENABLE // @DisplayName: Enable Custom rotations // @Values: 0:Disable, 1:Enable // @Description: This enables custom rotations // @User: Standard // @RebootRequired: True AP_GROUPINFO_FLAGS("_ENABLE", 1, AP_CustomRotations, enable, 0, AP_PARAM_FLAG_ENABLE), // @Group: 1_ // @Path: AP_CustomRotations_params.cpp AP_SUBGROUPINFO(params[0], "1_", 2, AP_CustomRotations, AP_CustomRotation_params), // @Group: 2_ // @Path: AP_CustomRotations_params.cpp AP_SUBGROUPINFO(params[1], "2_", 3, AP_CustomRotations, AP_CustomRotation_params), AP_GROUPEND }; AP_CustomRotation::AP_CustomRotation(AP_CustomRotation_params &_params): params(_params) { init(); } void AP_CustomRotation::init() { m.from_euler(radians(params.roll),radians(params.pitch),radians(params.yaw)); q.from_rotation_matrix(m); } AP_CustomRotations::AP_CustomRotations() { AP_Param::setup_object_defaults(this, var_info); #if CONFIG_HAL_BOARD == HAL_BOARD_SITL if (singleton != nullptr) { AP_HAL::panic("AP_CustomRotations must be singleton"); } #endif singleton = this; } void AP_CustomRotations::init() { if (enable == 0) { return; } // make sure all custom rotations are allocated for (uint8_t i = 0; i < NUM_CUST_ROT; i++) { AP_CustomRotation* rot = get_rotation(Rotation(i + ROTATION_CUSTOM_1)); if (rot == nullptr) { AP_BoardConfig::allocation_error("Custom Rotations"); } } } void AP_CustomRotations::convert(Rotation r, float roll, float pitch, float yaw) { AP_CustomRotation* rot = get_rotation(r); if (rot == nullptr) { return; } if (!rot->params.roll.configured() && !rot->params.pitch.configured() && !rot->params.yaw.configured()) { rot->params.roll.set_and_save(roll); rot->params.pitch.set_and_save(pitch); rot->params.yaw.set_and_save(yaw); rot->init(); } } void AP_CustomRotations::set(Rotation r, float roll, float pitch, float yaw) { AP_CustomRotation* rot = get_rotation(r); if (rot == nullptr) { return; } rot->params.roll.set(roll); rot->params.pitch.set(pitch); rot->params.yaw.set(yaw); rot->init(); } void AP_CustomRotations::from_rotation(Rotation r, QuaternionD& q) { AP_CustomRotation* rot = get_rotation(r); if (rot == nullptr) { return; } q = rot->q.todouble(); } void AP_CustomRotations::from_rotation(Rotation r, Quaternion& q) { AP_CustomRotation* rot = get_rotation(r); if (rot == nullptr) { return; } q = rot->q; } void AP_CustomRotations::rotate(Rotation r, Vector3d& v) { AP_CustomRotation* rot = get_rotation(r); if (rot == nullptr) { return; } v = (rot->m * v.tofloat()).todouble(); } void AP_CustomRotations::rotate(Rotation r, Vector3f& v) { AP_CustomRotation* rot = get_rotation(r); if (rot == nullptr) { return; } v = rot->m * v; } AP_CustomRotation* AP_CustomRotations::get_rotation(Rotation r) { if (r < ROTATION_CUSTOM_1 || r >= ROTATION_CUSTOM_END) { INTERNAL_ERROR(AP_InternalError::error_t::bad_rotation); return nullptr; } const uint8_t index = r - ROTATION_CUSTOM_1; if (rotations[index] == nullptr) { rotations[index] = new AP_CustomRotation(params[index]); // make sure param is enabled if custom rotation is used enable.set_and_save_ifchanged(1); } return rotations[index]; } // singleton instance AP_CustomRotations *AP_CustomRotations::singleton; namespace AP { AP_CustomRotations &custom_rotations() { return *AP_CustomRotations::get_singleton(); } } #endif // AP_CUSTOMROTATIONS_ENABLED