#include "AP_Math.h" #include // a varient of asin() that checks the input ranges and ensures a // valid angle as output. If nan is given as input then zero is // returned. float safe_asin(float v) { if (isnan(v)) { return 0.0f; } if (v >= 1.0f) { return M_PI/2; } if (v <= -1.0f) { return -M_PI/2; } return asinf(v); } // a varient of sqrt() that checks the input ranges and ensures a // valid value as output. If a negative number is given then 0 is // returned. The reasoning is that a negative number for sqrt() in our // code is usually caused by small numerical rounding errors, so the // real input should have been zero float safe_sqrt(float v) { float ret = sqrtf(v); if (isnan(ret)) { return 0; } return ret; } /* linear interpolation based on a variable in a range */ float linear_interpolate(float low_output, float high_output, float var_value, float var_low, float var_high) { if (var_value <= var_low) { return low_output; } if (var_value >= var_high) { return high_output; } float p = (var_value - var_low) / (var_high - var_low); return low_output + p * (high_output - low_output); }