#include "Blimp.h" /* * Init and run calls for loiter flight mode */ bool ModeLoiter::init(bool ignore_checks){ target_pos = blimp.pos_ned; target_yaw = blimp.ahrs.get_yaw(); return true; } //Runs the main loiter controller void ModeLoiter::run() { const float dt = blimp.scheduler.get_last_loop_time_s(); Vector3f pilot; pilot.x = channel_front->get_control_in() / float(RC_SCALE) * g.max_pos_xy * dt; pilot.y = channel_right->get_control_in() / float(RC_SCALE) * g.max_pos_xy * dt; pilot.z = channel_down->get_control_in() / float(RC_SCALE) * g.max_pos_z * dt; float pilot_yaw = channel_yaw->get_control_in() / float(RC_SCALE) * g.max_pos_yaw * dt; if (g.simple_mode == 0){ //If simple mode is disabled, input is in body-frame, thus needs to be rotated. blimp.rotate_BF_to_NE(pilot.xy()); } target_pos.x += pilot.x; target_pos.y += pilot.y; target_pos.z += pilot.z; target_yaw = wrap_PI(target_yaw + pilot_yaw); //Pos controller's output becomes target for velocity controller Vector3f target_vel_ef{blimp.pid_pos_xy.update_all(target_pos, blimp.pos_ned, dt, {0,0,0}), 0}; target_vel_ef.z = blimp.pid_pos_z.update_all(target_pos.z, blimp.pos_ned.z, dt); float yaw_ef = blimp.ahrs.get_yaw(); float target_vel_yaw = blimp.pid_pos_yaw.update_error(wrap_PI(target_yaw - yaw_ef), dt); blimp.pid_pos_yaw.set_target_rate(target_yaw); blimp.pid_pos_yaw.set_actual_rate(yaw_ef); Vector3f target_vel_ef_c{constrain_float(target_vel_ef.x, -g.max_vel_xy, g.max_vel_xy), constrain_float(target_vel_ef.y, -g.max_vel_xy, g.max_vel_xy), constrain_float(target_vel_ef.z, -g.max_vel_z, g.max_vel_z)}; float target_vel_yaw_c = constrain_float(target_vel_yaw, -g.max_vel_yaw, g.max_vel_yaw); Vector2f actuator = blimp.pid_vel_xy.update_all(target_vel_ef_c, blimp.vel_ned_filtd, dt, {0,0,0}); float act_down = blimp.pid_vel_z.update_all(target_vel_ef_c.z, blimp.vel_ned_filtd.z, dt); blimp.rotate_NE_to_BF(actuator); float act_yaw = blimp.pid_vel_yaw.update_all(target_vel_yaw_c, blimp.vel_yaw_filtd, dt); if(!(blimp.g.dis_mask & (1<<(2-1)))){ motors->front_out = actuator.x; } if(!(blimp.g.dis_mask & (1<<(1-1)))){ motors->right_out = actuator.y; } if(!(blimp.g.dis_mask & (1<<(3-1)))){ motors->down_out = act_down; } if(!(blimp.g.dis_mask & (1<<(4-1)))){ motors->yaw_out = act_yaw; } AP::logger().Write_PSCN(target_pos.x * 100.0, blimp.pos_ned.x * 100.0, 0.0, target_vel_ef_c.x * 100.0, blimp.vel_ned_filtd.x * 100.0, 0.0, 0.0, 0.0); AP::logger().Write_PSCE(target_pos.y * 100.0, blimp.pos_ned.y * 100.0, 0.0, target_vel_ef_c.y * 100.0, blimp.vel_ned_filtd.y * 100.0, 0.0, 0.0, 0.0); AP::logger().Write_PSCD(-target_pos.z * 100.0, -blimp.pos_ned.z * 100.0, 0.0, -target_vel_ef_c.z * 100.0, -blimp.vel_ned_filtd.z * 100.0, 0.0, 0.0, 0.0); }