/* SITL handling - utility functions This simulates the APM1 hardware sufficiently for the APM code to think it is running on real hardware Andrew Tridgell November 2011 */ #include #include #include #include #include #include #include #include #include "desktop.h" #include "util.h" void set_nonblocking(int fd) { unsigned v = fcntl(fd, F_GETFL, 0); fcntl(fd, F_SETFL, v | O_NONBLOCK); } double normalise(double v, double min, double max) { while (v < min) { v += (max - min); } while (v > max) { v -= (max - min); } return v; } double normalise180(double v) { return normalise(v, -180, 180); } /* convert the angular velocities from earth frame to body frame. Thanks to James Goppert for the formula */ void convert_body_frame(double rollDeg, double pitchDeg, double rollRate, double pitchRate, double yawRate, double *p, double *q, double *r) { double phi, theta, phiDot, thetaDot, psiDot; phi = ToRad(rollDeg); theta = ToRad(pitchDeg); phiDot = ToRad(rollRate); thetaDot = ToRad(pitchRate); psiDot = ToRad(yawRate); *p = phiDot - psiDot*sin(theta); *q = cos(phi)*thetaDot + sin(phi)*psiDot*cos(theta); *r = cos(phi)*psiDot*cos(theta) - sin(phi)*thetaDot; } // generate a random Vector3f of size 1 Vector3f rand_vec3f(void) { Vector3f v = Vector3f(rand_float(), rand_float(), rand_float()); if (v.length() != 0.0) { v.normalize(); } return v; }