/* * control.cpp * Copyright (C) Leonard Hall 2020 * * This file is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This file is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * this module provides common controller functions */ #include "AP_Math.h" #include "vector2.h" #include "vector3.h" #include // control default definitions #define CORNER_ACCELERATION_RATIO 1.0/safe_sqrt(2.0) // acceleration reduction to enable zero overshoot corners // update_vel_accel - single axis projection of velocity, vel, forwards in time based on a time step of dt and acceleration of accel. // the velocity is not moved in the direction of limit if limit is not set to zero. // limit - specifies if the system is unable to continue to accelerate. // vel_error - specifies the direction of the velocity error used in limit handling. void update_vel_accel(float& vel, float accel, float dt, float limit, float vel_error) { const float delta_vel = accel * dt; // do not add delta_vel if it will increase the velocity error in the direction of limit if (!(is_positive(delta_vel * limit) && is_positive(vel_error * limit))){ vel += delta_vel; } } // update_pos_vel_accel - single axis projection of position and velocity forward in time based on a time step of dt and acceleration of accel. // the position and velocity is not moved in the direction of limit if limit is not set to zero. // limit - specifies if the system is unable to continue to accelerate. // pos_error and vel_error - specifies the direction of the velocity error used in limit handling. void update_pos_vel_accel(postype_t& pos, float& vel, float accel, float dt, float limit, float pos_error, float vel_error) { // move position and velocity forward by dt if it does not increase error when limited. float delta_pos = vel * dt + accel * 0.5f * sq(dt); // do not add delta_pos if it will increase the velocity error in the direction of limit if (!(is_positive(delta_pos * limit) && is_positive(pos_error * limit))){ pos += delta_pos; } update_vel_accel(vel, accel, dt, limit, vel_error); } // update_vel_accel - dual axis projection of position and velocity, pos and vel, forwards in time based on a time step of dt and acceleration of accel. // the velocity is not moved in the direction of limit if limit is not set to zero. // limit - specifies if the system is unable to continue to accelerate. // pos_error and vel_error - specifies the direction of the velocity error used in limit handling. void update_vel_accel_xy(Vector2f& vel, const Vector2f& accel, float dt, const Vector2f& limit, const Vector2f& vel_error) { // increase velocity by acceleration * dt if it does not increase error when limited. Vector2f delta_vel = accel * dt; if (!limit.is_zero() && !delta_vel.is_zero()) { // check if delta_vel will increase the velocity error in the direction of limit if (is_positive(delta_vel * limit) && is_positive(vel_error * limit)) { // remove component of delta_vel in direction of limit Vector2f limit_unit = limit.normalized(); delta_vel -= limit_unit * (limit_unit * delta_vel); } } vel += delta_vel; } // update_pos_vel_accel - dual axis projection of position and velocity, pos and vel, forwards in time based on a time step of dt and acceleration of accel. // the position and velocity is not moved in the direction of limit if limit is not set to zero. // limit - specifies if the system is unable to continue to accelerate. // pos_error and vel_error - specifies the direction of the velocity error used in limit handling. void update_pos_vel_accel_xy(Vector2p& pos, Vector2f& vel, const Vector2f& accel, float dt, const Vector2f& limit, const Vector2f& pos_error, const Vector2f& vel_error) { // move position and velocity forward by dt. Vector2f delta_pos = vel * dt + accel * 0.5f * sq(dt); if (!is_zero(limit.length_squared())) { // zero delta_pos if it will increase the velocity error in the direction of limit if (is_positive(delta_pos * limit) && is_positive(pos_error * limit)) { delta_pos.zero(); } } pos += delta_pos.topostype(); update_vel_accel_xy(vel, accel, dt, limit, vel_error); } /* shape_accel calculates a jerk limited path from the current acceleration to an input acceleration. The function takes the current acceleration and calculates the required jerk limited adjustment to the acceleration for the next time dt. The kinematic path is constrained by : acceleration limits - accel_min, accel_max, time constant - tc. The time constant defines the acceleration error decay in the kinematic path as the system approaches constant acceleration. The time constant also defines the time taken to achieve the maximum acceleration. The time constant must be positive. The function alters the variable accel to follow a jerk limited kinematic path to accel_input. */ void shape_accel(float accel_input, float& accel, float jerk_max, float dt) { // jerk limit acceleration change float accel_delta = accel_input - accel; if (is_positive(jerk_max)) { accel_delta = constrain_float(accel_delta, -jerk_max * dt, jerk_max * dt); } accel += accel_delta; } // 2D version void shape_accel_xy(const Vector2f& accel_input, Vector2f& accel, float jerk_max, float dt) { // jerk limit acceleration change Vector2f accel_delta = accel_input - accel; if (is_positive(jerk_max)) { accel_delta.limit_length(jerk_max * dt); } accel = accel + accel_delta; } void shape_accel_xy(const Vector3f& accel_input, Vector3f& accel, float jerk_max, float dt) { const Vector2f accel_input_2f {accel_input.x, accel_input.y}; Vector2f accel_2f {accel.x, accel.y}; shape_accel_xy(accel_input_2f, accel_2f, jerk_max, dt); accel.x = accel_2f.x; accel.y = accel_2f.y; } /* shape_vel_accel and shape_vel_xy calculate a jerk limited path from the current position, velocity and acceleration to an input velocity. The function takes the current position, velocity, and acceleration and calculates the required jerk limited adjustment to the acceleration for the next time dt. The kinematic path is constrained by : maximum velocity - vel_max, maximum acceleration - accel_max, time constant - tc. The time constant defines the acceleration error decay in the kinematic path as the system approaches constant acceleration. The time constant also defines the time taken to achieve the maximum acceleration. The time constant must be positive. The function alters the variable accel to follow a jerk limited kinematic path to vel_input and accel_input. The accel_max limit can be removed by setting it to zero. */ void shape_vel_accel(float vel_input, float accel_input, float vel, float& accel, float accel_min, float accel_max, float jerk_max, float dt, bool limit_total_accel) { // sanity check accel_max if (!(is_negative(accel_min) && is_positive(accel_max))) { INTERNAL_ERROR(AP_InternalError::error_t::invalid_arg_or_result); return; } // velocity error to be corrected float vel_error = vel_input - vel; // Calculate time constants and limits to ensure stable operation // The direction of acceleration limit is the same as the velocity error. // This is because the velocity error is negative when slowing down while // closing a positive position error. float KPa; if (is_positive(vel_error)) { KPa = jerk_max / accel_max; } else { KPa = jerk_max / (-accel_min); } // acceleration to correct velocity float accel_target = sqrt_controller(vel_error, KPa, jerk_max, dt); // constrain correction acceleration from accel_min to accel_max accel_target = constrain_float(accel_target, accel_min, accel_max); // velocity correction with input velocity accel_target += accel_input; // constrain total acceleration from accel_min to accel_max if (limit_total_accel) { accel_target = constrain_float(accel_target, accel_min, accel_max); } shape_accel(accel_target, accel, jerk_max, dt); } // 2D version void shape_vel_accel_xy(const Vector2f& vel_input, const Vector2f& accel_input, const Vector2f& vel, Vector2f& accel, float accel_max, float jerk_max, float dt, bool limit_total_accel) { // sanity check accel_max if (!is_positive(accel_max)) { INTERNAL_ERROR(AP_InternalError::error_t::invalid_arg_or_result); return; } // Calculate time constants and limits to ensure stable operation const float KPa = jerk_max / accel_max; // velocity error to be corrected const Vector2f vel_error = vel_input - vel; // acceleration to correct velocity Vector2f accel_target = sqrt_controller(vel_error, KPa, jerk_max, dt); // limit correction acceleration to accel_max if (vel_input.is_zero()) { accel_target.limit_length(accel_max); } else { // calculate acceleration in the direction of and perpendicular to the velocity input const Vector2f vel_input_unit = vel_input.normalized(); float accel_dir = vel_input_unit * accel_target; Vector2f accel_cross = accel_target - (vel_input_unit * accel_dir); // ensure 1/sqrt(2) of maximum acceleration is availible to correct cross component // relative to vel_input if (sq(accel_dir) <= accel_cross.length_squared()) { // accel_target can be simply limited in magnitude accel_target.limit_length(accel_max); } else { // limiting the length of the vector will reduce the lateral acceleration below 1/sqrt(2) // limit the lateral acceleration to 1/sqrt(2) and retain as much of the remaining // acceleration as possible. accel_cross.limit_length(CORNER_ACCELERATION_RATIO * accel_max); float accel_max_dir = safe_sqrt(sq(accel_max) - accel_cross.length_squared()); accel_dir = constrain_float(accel_dir, -accel_max_dir, accel_max_dir); accel_target = accel_cross + vel_input_unit * accel_dir; } } accel_target += accel_input; // limit total acceleration to accel_max if (limit_total_accel) { accel_target.limit_length(accel_max); } shape_accel_xy(accel_target, accel, jerk_max, dt); } /* shape_pos_vel_accel calculate a jerk limited path from the current position, velocity and acceleration to an input position and velocity. The function takes the current position, velocity, and acceleration and calculates the required jerk limited adjustment to the acceleration for the next time dt. The kinematic path is constrained by : maximum velocity - vel_max, maximum acceleration - accel_max, time constant - tc. The time constant defines the acceleration error decay in the kinematic path as the system approaches constant acceleration. The time constant also defines the time taken to achieve the maximum acceleration. The time constant must be positive. The function alters the variable accel to follow a jerk limited kinematic path to pos_input, vel_input and accel_input. The vel_max, vel_correction_max, and accel_max limits can be removed by setting the desired limit to zero. */ void shape_pos_vel_accel(postype_t pos_input, float vel_input, float accel_input, postype_t pos, float vel, float& accel, float vel_min, float vel_max, float accel_min, float accel_max, float jerk_max, float dt, bool limit_total_accel) { // sanity check accel_max if (!(is_negative(accel_min) && is_positive(accel_max))) { INTERNAL_ERROR(AP_InternalError::error_t::invalid_arg_or_result); return; } // position error to be corrected float pos_error = pos_input - pos; // Calculate time constants and limits to ensure stable operation // The negative acceleration limit is used here because the square root controller // manages the approach to the setpoint. Therefore the acceleration is in the opposite // direction to the position error. float accel_tc_max; float KPv; if (is_positive(pos_error)) { accel_tc_max = -0.5 * accel_min; KPv = 0.5 * jerk_max / (-accel_min); } else { accel_tc_max = 0.5 * accel_max; KPv = 0.5 * jerk_max / accel_max; } // velocity to correct position float vel_target = sqrt_controller(pos_error, KPv, accel_tc_max, dt); // limit velocity to vel_max if (is_negative(vel_min) && is_positive(vel_max)){ vel_target = constrain_float(vel_target, vel_min, vel_max); } // velocity correction with input velocity vel_target += vel_input; shape_vel_accel(vel_target, accel_input, vel, accel, accel_min, accel_max, jerk_max, dt, limit_total_accel); } // 2D version void shape_pos_vel_accel_xy(const Vector2p& pos_input, const Vector2f& vel_input, const Vector2f& accel_input, const Vector2p& pos, const Vector2f& vel, Vector2f& accel, float vel_max, float accel_max, float jerk_max, float dt, bool limit_total_accel) { // sanity check accel_max if (!is_positive(accel_max)) { INTERNAL_ERROR(AP_InternalError::error_t::invalid_arg_or_result); return; } // Calculate time constants and limits to ensure stable operation const float KPv = 0.5 * jerk_max / accel_max; // reduce breaking acceleration to support cornering without overshooting the stopping point const float accel_tc_max = 0.5 * accel_max; // position error to be corrected Vector2f pos_error = (pos_input - pos).tofloat(); // velocity to correct position Vector2f vel_target = sqrt_controller(pos_error, KPv, accel_tc_max, dt); // limit velocity to vel_max if (is_negative(vel_max)) { INTERNAL_ERROR(AP_InternalError::error_t::invalid_arg_or_result); } else if (is_positive(vel_max)) { vel_target.limit_length(vel_max); } // velocity correction with input velocity vel_target = vel_target + vel_input; shape_vel_accel_xy(vel_target, accel_input, vel, accel, accel_max, jerk_max, dt, limit_total_accel); } /* limit_accel_xy limits the acceleration to prioritise acceleration perpendicular to the provided velocity vector. Input parameters are: vel is the velocity vector used to define the direction acceleration limit is biased in. accel is the acceleration vector to be limited. accel_max is the maximum length of the acceleration vector after being limited. Returns true when accel vector has been limited. */ bool limit_accel_xy(const Vector2f& vel, Vector2f& accel, float accel_max) { // check accel_max is defined if (!is_positive(accel_max)) { return false; } // limit acceleration to accel_max while prioritizing cross track acceleration if (accel.length_squared() > sq(accel_max)) { if (vel.is_zero()) { // We do not have a direction of travel so do a simple vector length limit accel.limit_length(accel_max); } else { // calculate acceleration in the direction of and perpendicular to the velocity input const Vector2f vel_input_unit = vel.normalized(); // acceleration in the direction of travel float accel_dir = vel_input_unit * accel; // cross track acceleration Vector2f accel_cross = accel - (vel_input_unit * accel_dir); if (accel_cross.limit_length(accel_max)) { accel_dir = 0.0; } else { float accel_max_dir = safe_sqrt(sq(accel_max) - accel_cross.length_squared()); accel_dir = constrain_float(accel_dir, -accel_max_dir, accel_max_dir); } accel = accel_cross + vel_input_unit * accel_dir; } return true; } return false; } // sqrt_controller calculates the correction based on a proportional controller with piecewise sqrt sections to constrain second derivative. float sqrt_controller(float error, float p, float second_ord_lim, float dt) { float correction_rate; if (is_negative(second_ord_lim) || is_zero(second_ord_lim)) { // second order limit is zero or negative. correction_rate = error * p; } else if (is_zero(p)) { // P term is zero but we have a second order limit. if (is_positive(error)) { correction_rate = safe_sqrt(2.0 * second_ord_lim * (error)); } else if (is_negative(error)) { correction_rate = -safe_sqrt(2.0 * second_ord_lim * (-error)); } else { correction_rate = 0.0; } } else { // Both the P and second order limit have been defined. const float linear_dist = second_ord_lim / sq(p); if (error > linear_dist) { correction_rate = safe_sqrt(2.0 * second_ord_lim * (error - (linear_dist / 2.0))); } else if (error < -linear_dist) { correction_rate = -safe_sqrt(2.0 * second_ord_lim * (-error - (linear_dist / 2.0))); } else { correction_rate = error * p; } } if (!is_zero(dt)) { // this ensures we do not get small oscillations by over shooting the error correction in the last time step. return constrain_float(correction_rate, -fabsf(error) / dt, fabsf(error) / dt); } else { return correction_rate; } } // sqrt_controller calculates the correction based on a proportional controller with piecewise sqrt sections to constrain second derivative. Vector2f sqrt_controller(const Vector2f& error, float p, float second_ord_lim, float dt) { const float error_length = error.length(); if (!is_positive(error_length)) { return Vector2f{}; } const float correction_length = sqrt_controller(error_length, p, second_ord_lim, dt); return error * (correction_length / error_length); } // inv_sqrt_controller calculates the inverse of the sqrt controller. // This function calculates the input (aka error) to the sqrt_controller required to achieve a given output. float inv_sqrt_controller(float output, float p, float D_max) { if (is_positive(D_max) && is_zero(p)) { return (output * output) / (2.0 * D_max); } if ((is_negative(D_max) || is_zero(D_max)) && !is_zero(p)) { return output / p; } if ((is_negative(D_max) || is_zero(D_max)) && is_zero(p)) { return 0.0; } // calculate the velocity at which we switch from calculating the stopping point using a linear function to a sqrt function. const float linear_velocity = D_max / p; if (fabsf(output) < linear_velocity) { // if our current velocity is below the cross-over point we use a linear function return output / p; } const float linear_dist = D_max / sq(p); const float stopping_dist = (linear_dist * 0.5f) + sq(output) / (2.0 * D_max); return is_positive(output) ? stopping_dist : -stopping_dist; } // stopping_distance calculates the stopping distance for the square root controller based deceleration path. float stopping_distance(float velocity, float p, float accel_max) { return inv_sqrt_controller(velocity, p, accel_max); } // kinematic_limit calculates the maximum acceleration or velocity in a given direction. // based on horizontal and vertical limits. float kinematic_limit(Vector3f direction, float max_xy, float max_z_pos, float max_z_neg) { if (is_zero(direction.length_squared()) || is_zero(max_xy) || is_zero(max_z_pos) || is_zero(max_z_neg)) { return 0.0; } max_xy = fabsf(max_xy); max_z_pos = fabsf(max_z_pos); max_z_neg = fabsf(max_z_neg); direction.normalize(); const float xy_length = Vector2f{direction.x, direction.y}.length(); if (is_zero(xy_length)) { return is_positive(direction.z) ? max_z_pos : max_z_neg; } if (is_zero(direction.z)) { return max_xy; } const float slope = direction.z/xy_length; if (is_positive(slope)) { if (fabsf(slope) < max_z_pos/max_xy) { return max_xy/xy_length; } return fabsf(max_z_pos/direction.z); } if (fabsf(slope) < max_z_neg/max_xy) { return max_xy/xy_length; } return fabsf(max_z_neg/direction.z); } // input_expo calculates the expo function on the normalised input. // The input must be in the range of -1 to 1. // The expo should be less than 1.0 but limited to be less than 0.95. float input_expo(float input, float expo) { input = constrain_float(input, -1.0, 1.0); if (expo < 0.95) { return (1 - expo) * input / (1 - expo * fabsf(input)); } return input; }