// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- #include "Copter.h" /* * This event will be called when the failsafe changes * boolean failsafe reflects the current state */ void Copter::failsafe_radio_on_event() { // if motors are not armed there is nothing to do if( !motors.armed() ) { return; } // This is how to handle a failsafe. switch(control_mode) { case STABILIZE: case ACRO: // if throttle is zero OR vehicle is landed disarm motors if (ap.throttle_zero || ap.land_complete) { init_disarm_motors(); // if failsafe_throttle is FS_THR_ENABLED_ALWAYS_LAND then land immediately }else if(g.failsafe_throttle == FS_THR_ENABLED_ALWAYS_LAND) { set_mode_land_with_pause(); // if far from home then RTL } else if(home_distance > FS_CLOSE_TO_HOME_CM) { // switch to RTL or if that fails, LAND set_mode_RTL_or_land_with_pause(); // We have no GPS or are very close to home so we will land }else{ set_mode_land_with_pause(); } break; case AUTO: // if mission has not started AND vehicle is landed, disarm motors if (!ap.auto_armed && ap.land_complete) { init_disarm_motors(); // if failsafe_throttle is FS_THR_ENABLED_ALWAYS_LAND then land immediately } else if(g.failsafe_throttle == FS_THR_ENABLED_ALWAYS_LAND) { set_mode_land_with_pause(); // if failsafe_throttle is FS_THR_ENABLED_ALWAYS_RTL do RTL } else if (g.failsafe_throttle == FS_THR_ENABLED_ALWAYS_RTL) { if (home_distance > FS_CLOSE_TO_HOME_CM) { // switch to RTL or if that fails, LAND set_mode_RTL_or_land_with_pause(); }else{ // We are very close to home so we will land set_mode_land_with_pause(); } } // failsafe_throttle must be FS_THR_ENABLED_CONTINUE_MISSION so no need to do anything break; case LAND: // continue to land if battery failsafe is also active otherwise fall through to default handling if (g.failsafe_battery_enabled == FS_BATT_LAND && failsafe.battery) { break; } // no break default: // used for AltHold, Guided, Loiter, RTL, Circle, Drift, Sport, Flip, Autotune, PosHold // if landed disarm if (ap.land_complete) { init_disarm_motors(); // if failsafe_throttle is FS_THR_ENABLED_ALWAYS_LAND then land immediately } else if(g.failsafe_throttle == FS_THR_ENABLED_ALWAYS_LAND) { set_mode_land_with_pause(); // if far from home then RTL } else if(home_distance > FS_CLOSE_TO_HOME_CM) { // switch to RTL or if that fails, LAND set_mode_RTL_or_land_with_pause(); }else{ // We have no GPS or are very close to home so we will land set_mode_land_with_pause(); } break; } // log the error to the dataflash Log_Write_Error(ERROR_SUBSYSTEM_FAILSAFE_RADIO, ERROR_CODE_FAILSAFE_OCCURRED); } // failsafe_off_event - respond to radio contact being regained // we must be in AUTO, LAND or RTL modes // or Stabilize or ACRO mode but with motors disarmed void Copter::failsafe_radio_off_event() { // no need to do anything except log the error as resolved // user can now override roll, pitch, yaw and throttle and even use flight mode switch to restore previous flight mode Log_Write_Error(ERROR_SUBSYSTEM_FAILSAFE_RADIO, ERROR_CODE_FAILSAFE_RESOLVED); } void Copter::failsafe_battery_event(void) { // return immediately if low battery event has already been triggered if (failsafe.battery) { return; } // failsafe check if (g.failsafe_battery_enabled != FS_BATT_DISABLED && motors.armed()) { switch(control_mode) { case STABILIZE: case ACRO: // if throttle is zero OR vehicle is landed disarm motors if (ap.throttle_zero || ap.land_complete) { init_disarm_motors(); }else{ // set mode to RTL or LAND if (g.failsafe_battery_enabled == FS_BATT_RTL && home_distance > FS_CLOSE_TO_HOME_CM) { // switch to RTL or if that fails, LAND set_mode_RTL_or_land_with_pause(); }else{ set_mode_land_with_pause(); } } break; case AUTO: // if mission has not started AND vehicle is landed, disarm motors if (!ap.auto_armed && ap.land_complete) { init_disarm_motors(); // set mode to RTL or LAND } else if (home_distance > FS_CLOSE_TO_HOME_CM) { // switch to RTL or if that fails, LAND set_mode_RTL_or_land_with_pause(); } else { set_mode_land_with_pause(); } break; default: // used for AltHold, Guided, Loiter, RTL, Circle, Drift, Sport, Flip, Autotune, PosHold // if landed disarm if (ap.land_complete) { init_disarm_motors(); // set mode to RTL or LAND } else if (g.failsafe_battery_enabled == FS_BATT_RTL && home_distance > FS_CLOSE_TO_HOME_CM) { // switch to RTL or if that fails, LAND set_mode_RTL_or_land_with_pause(); } else { set_mode_land_with_pause(); } break; } } // set the low battery flag set_failsafe_battery(true); // warn the ground station and log to dataflash gcs_send_text(MAV_SEVERITY_WARNING,"Low battery"); Log_Write_Error(ERROR_SUBSYSTEM_FAILSAFE_BATT, ERROR_CODE_FAILSAFE_OCCURRED); } // failsafe_gcs_check - check for ground station failsafe void Copter::failsafe_gcs_check() { uint32_t last_gcs_update_ms; // return immediately if gcs failsafe is disabled, gcs has never been connected or we are not overriding rc controls from the gcs and we are not in guided mode // this also checks to see if we have a GCS failsafe active, if we do, then must continue to process the logic for recovery from this state. if ((!failsafe.gcs)&&(g.failsafe_gcs == FS_GCS_DISABLED || failsafe.last_heartbeat_ms == 0 || (!failsafe.rc_override_active && control_mode != GUIDED))) { return; } // calc time since last gcs update // note: this only looks at the heartbeat from the device id set by g.sysid_my_gcs last_gcs_update_ms = millis() - failsafe.last_heartbeat_ms; // check if all is well if (last_gcs_update_ms < FS_GCS_TIMEOUT_MS) { // check for recovery from gcs failsafe if (failsafe.gcs) { failsafe_gcs_off_event(); set_failsafe_gcs(false); } return; } // do nothing if gcs failsafe already triggered or motors disarmed if (failsafe.gcs || !motors.armed()) { return; } // GCS failsafe event has occured // update state, log to dataflash set_failsafe_gcs(true); Log_Write_Error(ERROR_SUBSYSTEM_FAILSAFE_GCS, ERROR_CODE_FAILSAFE_OCCURRED); // clear overrides so that RC control can be regained with radio. hal.rcin->clear_overrides(); failsafe.rc_override_active = false; // This is how to handle a failsafe. // use the throttle failsafe setting to decide what to do switch(control_mode) { case STABILIZE: case ACRO: case SPORT: // if throttle is zero disarm motors if (ap.throttle_zero || ap.land_complete) { init_disarm_motors(); }else if(home_distance > FS_CLOSE_TO_HOME_CM) { // switch to RTL or if that fails, LAND set_mode_RTL_or_land_with_pause(); }else{ // We have no GPS or are very close to home so we will land set_mode_land_with_pause(); } break; case AUTO: // if mission has not started AND vehicle is landed, disarm motors if (!ap.auto_armed && ap.land_complete) { init_disarm_motors(); // if g.failsafe_gcs is 1 do RTL, 2 means continue with the mission } else if (g.failsafe_gcs == FS_GCS_ENABLED_ALWAYS_RTL) { if (home_distance > FS_CLOSE_TO_HOME_CM) { // switch to RTL or if that fails, LAND set_mode_RTL_or_land_with_pause(); }else{ // We are very close to home so we will land set_mode_land_with_pause(); } } // if failsafe_throttle is 2 (i.e. FS_THR_ENABLED_CONTINUE_MISSION) no need to do anything break; default: // used for AltHold, Guided, Loiter, RTL, Circle, Drift, Sport, Flip, Autotune, PosHold // if landed disarm if (ap.land_complete) { init_disarm_motors(); } else if (home_distance > FS_CLOSE_TO_HOME_CM) { // switch to RTL or if that fails, LAND set_mode_RTL_or_land_with_pause(); }else{ // We have no GPS or are very close to home so we will land set_mode_land_with_pause(); } break; } } // failsafe_gcs_off_event - actions to take when GCS contact is restored void Copter::failsafe_gcs_off_event(void) { // log recovery of GCS in logs? Log_Write_Error(ERROR_SUBSYSTEM_FAILSAFE_GCS, ERROR_CODE_FAILSAFE_RESOLVED); } // set_mode_RTL_or_land_with_pause - sets mode to RTL if possible or LAND with 4 second delay before descent starts // this is always called from a failsafe so we trigger notification to pilot void Copter::set_mode_RTL_or_land_with_pause() { // attempt to switch to RTL, if this fails then switch to Land if (!set_mode(RTL)) { // set mode to land will trigger mode change notification to pilot set_mode_land_with_pause(); } else { // alert pilot to mode change AP_Notify::events.failsafe_mode_change = 1; } } void Copter::update_events() { ServoRelayEvents.update_events(); }