/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- /* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /* balloon simulator class */ #include "SIM_Balloon.h" #include namespace SITL { Balloon::Balloon(const char *home_str, const char *frame_str) : Aircraft(home_str, frame_str) { mass = 5.0f; } /* update the balloon simulation by one time step */ void Balloon::update(const struct sitl_input &input) { if (!released && input.servos[6] > 1800) { ::printf("Balloon released\n"); released = true; } if (!burst && input.servos[7] > 1800) { ::printf("Balloon burst\n"); burst = true; } float delta_time = frame_time_us * 1.0e-6f; // rotational air resistance Vector3f rot_accel = -gyro * radians(400) / terminal_rotation_rate; // update rotational rates in body frame gyro += rot_accel * delta_time; // update attitude dcm.rotate(gyro * delta_time); dcm.normalize(); // air resistance Vector3f air_resistance = -velocity_ef * (GRAVITY_MSS/terminal_velocity); float lift_accel = 0; if (!burst && released) { float air_resistance_at_climb_rate = climb_rate * (GRAVITY_MSS/terminal_velocity); lift_accel = air_resistance_at_climb_rate + GRAVITY_MSS * dcm.c.z; } accel_body = Vector3f(0, 0, -lift_accel); Vector3f accel_earth = dcm * accel_body; accel_earth += Vector3f(0, 0, GRAVITY_MSS); accel_earth += air_resistance; // if we're on the ground, then our vertical acceleration is limited // to zero. This effectively adds the force of the ground on the aircraft if (on_ground(position) && accel_earth.z > 0) { accel_earth.z = 0; } // work out acceleration as seen by the accelerometers. It sees the kinematic // acceleration (ie. real movement), plus gravity accel_body = dcm.transposed() * (accel_earth + Vector3f(0, 0, -GRAVITY_MSS)); // add some noise add_noise(velocity_ef.length() / terminal_velocity); // new velocity vector velocity_ef += accel_earth * delta_time; // new position vector Vector3f old_position = position; position += velocity_ef * delta_time; if (position.z < -burst_altitude) { ::printf("Balloon burst at %.1f\n", -position.z); burst = true; } // assume zero wind for now airspeed = velocity_ef.length(); // constrain height to the ground if (on_ground(position)) { if (!on_ground(old_position)) { printf("Hit ground at %f m/s\n", velocity_ef.z); velocity_ef.zero(); // zero roll/pitch, but keep yaw float r, p, y; dcm.to_euler(&r, &p, &y); dcm.from_euler(0, 0, y); position.z = -(ground_level + frame_height - home.alt*0.01f); } } // update lat/lon/altitude update_position(); } } // namespace SITL