/* Buzzer driver */ /* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "NotifyDevice.h" class Buzzer: public NotifyDevice { public: /// Constructor Buzzer() {} /// init - initialise the buzzer bool init(void) override; /// update - updates buzzer according to timed_updated. Should be called at 50Hz void update() override; private: /// on - turns the buzzer on or off void on(bool on_off); // Patterns - how many beeps will be played; read from // left-to-right, each bit represents 100ms static const uint32_t SINGLE_BUZZ = 0b10000000000000000000000000000000UL; static const uint32_t DOUBLE_BUZZ = 0b10100000000000000000000000000000UL; static const uint32_t ARMING_BUZZ = 0b11111111111111111111111111111100UL; // 3s static const uint32_t BARO_BUZZ = 0b10101010100000000000000000000000UL; static const uint32_t EKF_BAD = 0b11101101010000000000000000000000UL; /// play_pattern - plays the defined buzzer pattern void play_pattern(const uint32_t pattern); /// buzzer_flag_type - bitmask of current state and ap_notify states we track struct buzzer_flag_type { uint8_t on : 1; // 1 if the buzzer is currently on uint8_t arming : 1; // 1 if we are beginning the arming process uint8_t armed : 1; // 0 = disarmed, 1 = armed uint8_t failsafe_battery : 1; // 1 if battery failsafe has triggered uint8_t ekf_bad : 1; // 1 if ekf position has gone bad } _flags; uint32_t _pattern; // current pattern int8_t _pin; uint32_t _pattern_start_time; // enforce minumum 100ms interval between patterns: const uint16_t _pattern_start_interval_time_ms = 32*100 + 100; void update_playing_pattern(); void update_pattern_to_play(); };