// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- #include #include #include #include #include "AP_GPS_Glitch.h" extern const AP_HAL::HAL& hal; // table of user settable parameters const AP_Param::GroupInfo GPS_Glitch::var_info[] PROGMEM = { // @Param: ENABLE // @DisplayName: GPS Glitch protection enable/disable // @Description: Allows you to enable (1) or disable (0) gps glitch protection // @Values: 0:Disabled,1:Enabled // @User: Standard AP_GROUPINFO("ENABLE", 0, GPS_Glitch, _enabled, 1), // @Param: RADIUS // @DisplayName: GPS glitch protection radius within which all new positions are accepted // @Description: GPS glitch protection radius within which all new positions are accepted // @Units: cm // @Range: 100 2000 // @Increment: 100 // @User: Advanced AP_GROUPINFO("RADIUS", 1, GPS_Glitch, _radius_cm, GPS_GLITCH_RADIUS_CM), // @Param: ACCEL // @DisplayName: GPS glitch protection's max vehicle acceleration assumption // @Description: GPS glitch protection's max vehicle acceleration assumption // @Units: cm/s/s // @Range: 100 2000 // @Increment: 100 // @User: Advanced AP_GROUPINFO("ACCEL", 2, GPS_Glitch, _accel_max_cmss, GPS_GLITCH_ACCEL_MAX_CMSS), AP_GROUPEND }; // constuctor GPS_Glitch::GPS_Glitch(const AP_GPS &gps) : _gps(gps) { AP_Param::setup_object_defaults(this, var_info); } // check_position - returns true if gps position is acceptable, false if not void GPS_Glitch::check_position() { uint32_t now = hal.scheduler->millis(); // current system time float sane_dt; // time since last sane gps reading float accel_based_distance; // movement based on max acceleration Location curr_pos; // our current position estimate Location gps_pos; // gps reported position float distance_cm; // distance from gps to current position estimate in cm bool all_ok; // true if the new gps position passes sanity checks // exit immediately if we don't have gps lock if (_gps.status() < AP_GPS::GPS_OK_FIX_3D) { _flags.glitching = true; return; } // if not initialised or disabled update last good position and exit if (!_flags.initialised || !_enabled) { const Location &loc = _gps.location(); const Vector3f &vel = _gps.velocity(); _last_good_update = now; _last_good_lat = loc.lat; _last_good_lon = loc.lng; _last_good_vel.x = vel.x; _last_good_vel.y = vel.y; _flags.initialised = true; _flags.glitching = false; return; } // calculate time since last sane gps reading in ms sane_dt = (now - _last_good_update) / 1000.0f; // project forward our position from last known velocity curr_pos.lat = _last_good_lat; curr_pos.lng = _last_good_lon; location_offset(curr_pos, _last_good_vel.x * sane_dt, _last_good_vel.y * sane_dt); // calculate distance from recent gps position to current estimate const Location &loc = _gps.location(); gps_pos.lat = loc.lat; gps_pos.lng = loc.lng; distance_cm = get_distance_cm(curr_pos, gps_pos); // all ok if within a given hardcoded radius if (distance_cm <= _radius_cm) { all_ok = true; }else{ // or if within the maximum distance we could have moved based on our acceleration accel_based_distance = 0.5f * _accel_max_cmss * sane_dt * sane_dt; all_ok = (distance_cm <= accel_based_distance); } // store updates to gps position if (all_ok) { // position is acceptable _last_good_update = now; _last_good_lat = loc.lat; _last_good_lon = loc.lng; const Vector3f &vel = _gps.velocity(); _last_good_vel.x = vel.x; _last_good_vel.y = vel.y; } // update glitching flag _flags.glitching = !all_ok; }