#include "Copter.h" // --------------------------------------------- void Copter::set_auto_armed(bool b) { // if no change, exit immediately if( ap.auto_armed == b ) return; ap.auto_armed = b; if(b){ Log_Write_Event(DATA_AUTO_ARMED); } } // --------------------------------------------- /** * Set Simple mode * * @param [in] b 0:false or disabled, 1:true or SIMPLE, 2:SUPERSIMPLE */ void Copter::set_simple_mode(uint8_t b) { if (ap.simple_mode != b) { switch (b) { case 0: Log_Write_Event(DATA_SET_SIMPLE_OFF); gcs().send_text(MAV_SEVERITY_INFO, "SIMPLE mode off"); break; case 1: Log_Write_Event(DATA_SET_SIMPLE_ON); gcs().send_text(MAV_SEVERITY_INFO, "SIMPLE mode on"); break; case 2: default: // initialise super simple heading update_super_simple_bearing(true); Log_Write_Event(DATA_SET_SUPERSIMPLE_ON); gcs().send_text(MAV_SEVERITY_INFO, "SUPERSIMPLE mode on"); break; } ap.simple_mode = b; } } // --------------------------------------------- void Copter::set_failsafe_radio(bool b) { // only act on changes // ------------------- if(failsafe.radio != b) { // store the value so we don't trip the gate twice // ----------------------------------------------- failsafe.radio = b; if (failsafe.radio == false) { // We've regained radio contact // ---------------------------- failsafe_radio_off_event(); }else{ // We've lost radio contact // ------------------------ failsafe_radio_on_event(); } // update AP_Notify AP_Notify::flags.failsafe_radio = b; } } // --------------------------------------------- void Copter::set_failsafe_gcs(bool b) { failsafe.gcs = b; } // --------------------------------------------- void Copter::update_using_interlock() { #if FRAME_CONFIG == HELI_FRAME // helicopters are always using motor interlock ap.using_interlock = true; #else // check if we are using motor interlock control on an aux switch or are in throw mode // which uses the interlock to stop motors while the copter is being thrown ap.using_interlock = rc().find_channel_for_option(RC_Channel::aux_func::MOTOR_INTERLOCK) != nullptr; #endif }