#include "mode.h" #include "Plane.h" bool ModeLoiter::_enter() { plane.do_loiter_at_location(); plane.setup_terrain_target_alt(plane.next_WP_loc); // make sure the local target altitude is the same as the nav target used for loiter nav // this allows us to do FBWB style stick control /*IGNORE_RETURN(plane.next_WP_loc.get_alt_cm(Location::AltFrame::ABSOLUTE, plane.target_altitude.amsl_cm));*/ if (plane.stick_mixing_enabled() && (plane.g2.flight_options & FlightOptions::ENABLE_LOITER_ALT_CONTROL)) { plane.set_target_altitude_current(); } plane.loiter_angle_reset(); return true; } void ModeLoiter::update() { plane.calc_nav_roll(); if (plane.stick_mixing_enabled() && (plane.g2.flight_options & FlightOptions::ENABLE_LOITER_ALT_CONTROL)) { plane.update_fbwb_speed_height(); } else { plane.calc_nav_pitch(); plane.calc_throttle(); } #if AP_SCRIPTING_ENABLED if (plane.nav_scripting_active()) { // while a trick is running we reset altitude plane.set_target_altitude_current(); plane.next_WP_loc.set_alt_cm(plane.target_altitude.amsl_cm, Location::AltFrame::ABSOLUTE); } #endif } bool ModeLoiter::isHeadingLinedUp(const Location loiterCenterLoc, const Location targetLoc) { // Return true if current heading is aligned to vector to targetLoc. // Tolerance is initially 10 degrees and grows at 10 degrees for each loiter circle completed. const uint16_t loiterRadius = abs(plane.aparm.loiter_radius); if (loiterCenterLoc.get_distance(targetLoc) < loiterRadius + loiterRadius*0.05) { /* Whenever next waypoint is within the loiter radius plus 5%, maintaining loiter would prevent us from ever pointing toward the next waypoint. Hence break out of loiter immediately */ return true; } // Bearing in centi-degrees const int32_t bearing_cd = plane.current_loc.get_bearing_to(targetLoc); return isHeadingLinedUp_cd(bearing_cd); } bool ModeLoiter::isHeadingLinedUp_cd(const int32_t bearing_cd) { // Return true if current heading is aligned to bearing_cd. // Tolerance is initially 10 degrees and grows at 10 degrees for each loiter circle completed. // get current heading. const int32_t heading_cd = (wrap_360(degrees(plane.ahrs.groundspeed_vector().angle())))*100; const int32_t heading_err_cd = wrap_180_cd(bearing_cd - heading_cd); /* Check to see if the the plane is heading toward the land waypoint. We use 20 degrees (+/-10 deg) of margin so that we can handle 200 degrees/second of yaw. After every full circle, extend acceptance criteria to ensure aircraft will not loop forever in case high winds are forcing it beyond 200 deg/sec when passing the desired exit course */ // Use integer division to get discrete steps const int32_t expanded_acceptance = 1000 * (labs(plane.loiter.sum_cd) / 36000); if (labs(heading_err_cd) <= 1000 + expanded_acceptance) { // Want to head in a straight line from _here_ to the next waypoint instead of center of loiter wp // 0 to xtrack from center of waypoint, 1 to xtrack from tangent exit location if (plane.next_WP_loc.loiter_xtrack) { plane.next_WP_loc = plane.current_loc; } return true; } return false; } void ModeLoiter::navigate() { if (plane.g2.flight_options & FlightOptions::ENABLE_LOITER_ALT_CONTROL) { // update the WP alt from the global target adjusted by update_fbwb_speed_height plane.next_WP_loc.set_alt_cm(plane.target_altitude.amsl_cm, Location::AltFrame::ABSOLUTE); } #if AP_SCRIPTING_ENABLED if (plane.nav_scripting_active()) { // don't try to navigate while running trick return; } #endif // Zero indicates to use WP_LOITER_RAD plane.update_loiter(0); }