#include "AC_PosControl_Sub.h" /// input_accel_z - calculate a jerk limited path from the current position, velocity and acceleration to an input acceleration. /// The function takes the current position, velocity, and acceleration and calculates the required jerk limited adjustment to the acceleration for the next time dt. /// The kinematic path is constrained by the maximum acceleration and jerk set using the function set_max_speed_accel_z. /// The parameter limit_output specifies if the velocity and acceleration limits are applied to the sum of commanded and correction values or just correction. void AC_PosControl_Sub::input_vel_accel_z(float &vel, const float accel, bool force_descend, bool limit_output) { // check for ekf z position reset handle_ekf_z_reset(); // limit desired velocity to prevent breeching altitude limits if (_alt_min < 0 && _alt_min < _alt_max && _alt_max < 100 && _pos_target.z < _alt_min) { vel = constrain_float(vel, sqrt_controller(_alt_min-_pos_target.z, 0.0f, _accel_max_z_cmss, 0.0f), sqrt_controller(_alt_max-_pos_target.z, 0.0f, _accel_max_z_cmss, 0.0f)); } // calculated increased maximum acceleration if over speed float accel_z_cms = _accel_max_z_cmss; if (_vel_desired.z < _vel_max_down_cms && !is_zero(_vel_max_down_cms)) { accel_z_cms *= POSCONTROL_OVERSPEED_GAIN_Z * _vel_desired.z / _vel_max_down_cms; } if (_vel_desired.z > _vel_max_up_cms && !is_zero(_vel_max_up_cms)) { accel_z_cms *= POSCONTROL_OVERSPEED_GAIN_Z * _vel_desired.z / _vel_max_up_cms; } // adjust desired alt if motors have not hit their limits update_pos_vel_accel(_pos_target.z, _vel_desired.z, _accel_desired.z, _dt, _limit_vector.z); // prevent altitude target from breeching altitude limits if (is_negative(_alt_min) && _alt_min < _alt_max && _alt_max < 100 && _pos_target.z < _alt_min) { _pos_target.z = constrain_float(_pos_target.z, _alt_min, _alt_max); } shape_vel_accel(vel, accel, _vel_desired.z, _accel_desired.z, -accel_z_cms, accel_z_cms, _jerk_max_xy_cmsss, _dt, limit_output); update_vel_accel(vel, accel, _dt, _limit_vector.z); }