#pragma once #include #include #include #include #include class AP_AutoTune { public: struct ATGains { AP_Float tau; AP_Int16 rmax_pos; AP_Int16 rmax_neg; float FF, P, I, D, IMAX; float flt_T, flt_E, flt_D; }; enum ATType { AUTOTUNE_ROLL = 0, AUTOTUNE_PITCH = 1, AUTOTUNE_YAW = 2, }; struct PACKED log_ATRP { LOG_PACKET_HEADER; uint64_t time_us; uint8_t type; uint8_t state; float actuator; float P_slew; float D_slew; float FF_single; float FF; float P; float I; float D; uint8_t action; float rmax; float tau; }; // constructor AP_AutoTune(ATGains &_gains, ATType type, const AP_Vehicle::FixedWing &parms, AC_PID &rpid); // called when autotune mode is entered void start(void); // called to stop autotune and restore gains when user leaves // autotune void stop(void); // update called whenever autotune mode is active. This is // called at the main loop rate void update(AP_Logger::PID_Info &pid_info, float scaler, float angle_err_deg); // are we running? bool running; private: // the current gains ATGains ¤t; AC_PID &rpid; // what type of autotune is this ATType type; const AP_Vehicle::FixedWing &aparm; // values to restore if we leave autotune mode ATGains restore; ATGains last_save; // last logging time uint32_t last_log_ms; // the demanded/achieved state enum class ATState {IDLE, DEMAND_POS, DEMAND_NEG }; ATState state; // the demanded/achieved state enum class Action {NONE, LOW_RATE, SHORT, RAISE_PD, LOWER_PD, IDLE_LOWER_PD, RAISE_D, RAISE_P, LOWER_D, LOWER_P }; Action action; // when we entered the current state uint32_t state_enter_ms; void check_state_exit(uint32_t state_time_ms); void save_gains(void); void save_float_if_changed(AP_Float &v, float value); void save_int16_if_changed(AP_Int16 &v, int16_t value); void state_change(ATState newstate); const char *axis_string(void) const; // get gains with PID components ATGains get_gains(void); void restore_gains(void); // update rmax and tau towards target void update_rmax(); // 5 point mode filter for FF estimate ModeFilterFloat_Size5 ff_filter; LowPassFilterFloat actuator_filter; LowPassFilterFloat rate_filter; LowPassFilterFloat target_filter; // separate slew limiters for P and D float slew_limit_max, slew_limit_tau; SlewLimiter slew_limiter_P{slew_limit_max, slew_limit_tau}; SlewLimiter slew_limiter_D{slew_limit_max, slew_limit_tau}; float max_actuator; float min_actuator; float max_rate; float min_rate; float max_target; float min_target; float max_P; float max_D; float min_Dmod; float max_Dmod; float max_SRate_P; float max_SRate_D; float FF_single; uint16_t ff_count; float dt; float D_limit; float P_limit; uint32_t D_set_ms; uint32_t P_set_ms; uint8_t done_count; };