/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- #ifndef __AC_PRECLAND_BACKEND_H__ #define __AC_PRECLAND_BACKEND_H__ #include #include #include #include #include "AC_PrecLand.h" class AC_PrecLand_Backend { public: // Constructor AC_PrecLand_Backend(const AC_PrecLand& frontend, AC_PrecLand::precland_state& state) : _frontend(frontend), _state(state) {} // destructor virtual ~AC_PrecLand_Backend() {} // init - perform any required initialisation of backend controller virtual void init() = 0; // update - give chance to driver to get updates from sensor // returns true if new data available virtual bool update() = 0; // get_angle_to_target - returns body frame angles (in radians) to target // returns true if angles are available, false if not (i.e. no target) // x_angle_rad : body-frame roll direction, positive = target is to right (looking down) // y_angle_rad : body-frame pitch direction, postiive = target is forward (looking down) virtual bool get_angle_to_target(float &x_angle_rad, float &y_angle_rad) = 0; // handle_msg - parses a mavlink message from the companion computer virtual void handle_msg(mavlink_message_t* msg) = 0; protected: const AC_PrecLand& _frontend; // reference to precision landing front end AC_PrecLand::precland_state &_state; // reference to this instances state }; #endif // __AC_PRECLAND_BACKEND_H__