#pragma once #include #include #include #include #include "AP_OABendyRuler.h" #include "AP_OADijkstra.h" #include "AP_OADatabase.h" /* * This class provides path planning around fence, stay-out zones and moving obstacles */ class AP_OAPathPlanner { public: AP_OAPathPlanner(); /* Do not allow copies */ AP_OAPathPlanner(const AP_OAPathPlanner &other) = delete; AP_OAPathPlanner &operator=(const AP_OAPathPlanner&) = delete; // get singleton instance static AP_OAPathPlanner *get_singleton() { return _singleton; } // perform any required initialisation void init(); /// returns true if all pre-takeoff checks have completed successfully bool pre_arm_check(char *failure_msg, uint8_t failure_msg_len) const; // object avoidance processing return status enum enum OA_RetState : uint8_t { OA_NOT_REQUIRED = 0, // object avoidance is not required OA_PROCESSING, // still calculating alternative path OA_ERROR, // error during calculation OA_SUCCESS // success }; // provides an alternative target location if path planning around obstacles is required // returns true and updates result_origin and result_destination with an intermediate path OA_RetState mission_avoidance(const Location ¤t_loc, const Location &origin, const Location &destination, Location &result_origin, Location &result_destination) WARN_IF_UNUSED; // enumerations for _TYPE parameter enum OAPathPlanTypes { OA_PATHPLAN_DISABLED = 0, OA_PATHPLAN_BENDYRULER = 1, OA_PATHPLAN_DIJKSTRA = 2 }; // enumeration for _OPTION parameter enum OARecoveryOptions { OA_OPTION_DISABLED = 0, OA_OPTION_WP_RESET = (1 << 0), }; uint16_t get_options() const { return _options;} static const struct AP_Param::GroupInfo var_info[]; private: // avoidance thread that continually updates the avoidance_result structure based on avoidance_request void avoidance_thread(); bool start_thread(); // an avoidance request from the navigation code struct avoidance_info { Location current_loc; Location origin; Location destination; Vector2f ground_speed_vec; uint32_t request_time_ms; } avoidance_request, avoidance_request2; // an avoidance result from the avoidance thread struct { Location destination; // destination vehicle is trying to get to (also used to verify the result matches a recent request) Location origin_new; // intermediate origin. The start of line segment that vehicle should follow Location destination_new; // intermediate destination vehicle should move towards uint32_t result_time_ms; // system time the result was calculated (used to verify the result is recent) OA_RetState ret_state; // OA_SUCCESS if the vehicle should move along the path from origin_new to destination_new } avoidance_result; // parameters AP_Int8 _type; // avoidance algorithm to be used AP_Float _lookahead; // object avoidance will look this many meters ahead of vehicle AP_Float _margin_max; // object avoidance will ignore objects more than this many meters from vehicle AP_Int16 _options; // Bitmask for options while recovering from Object Avoidance // internal variables used by front end HAL_Semaphore _rsem; // semaphore for multi-thread use of avoidance_request and avoidance_result bool _thread_created; // true once background thread has been created AP_OABendyRuler *_oabendyruler; // Bendy Ruler algorithm AP_OADijkstra *_oadijkstra; // Dijkstra's algorithm AP_OADatabase _oadatabase; // Database of dynamic objects to avoid uint32_t avoidance_latest_ms; // last time Dijkstra's or BendyRuler algorithms ran static AP_OAPathPlanner *_singleton; }; namespace AP { AP_OAPathPlanner *ap_oapathplanner(); };