#include "mode.h" #include "Plane.h" #if HAL_SOARING_ENABLED bool ModeThermal::_enter() { if (!plane.g2.soaring_controller.is_active()) { return false; } plane.do_loiter_at_location(); plane.loiter_angle_reset(); plane.g2.soaring_controller.init_thermalling(); plane.g2.soaring_controller.get_target(plane.next_WP_loc); // ahead on flight path return true; } void ModeThermal::update() { plane.calc_nav_roll(); plane.calc_nav_pitch(); plane.calc_throttle(); } void ModeThermal::update_soaring() { // Update the thermal estimation and switching logic. // This is called from soaring.cpp at fixed 50Hz to avoid // potential issues with the main loop rate setting. // Update thermal estimate and check for switch back to AUTO plane.g2.soaring_controller.update_thermalling(); // Update estimate // Thermalling is done in a home-relative coordinate system, so we need home to be set. Vector3f position; if (!AP::ahrs().get_relative_position_NED_home(position)) { return; } // Check distance to home against MAX_RADIUS. if (plane.g2.soaring_controller.max_radius >= 0 && sq(position.x)+sq(position.y) > sq(plane.g2.soaring_controller.max_radius) && plane.previous_mode->mode_number()!=Mode::Number::AUTO) { // Some other loiter status, and outside of maximum soaring radius, and previous mode wasn't AUTO gcs().send_text(MAV_SEVERITY_INFO, "Soaring: Outside SOAR_MAX_RADIUS, RTL"); plane.set_mode(plane.mode_rtl, ModeReason::SOARING_DRIFT_EXCEEDED); return; } // If previous mode was AUTO and there was a previous NAV command&, we can use previous and next wps for drift calculation // with respect to the desired direction of travel. If these vectors are zero, drift will be calculated from thermal start // position only, without taking account of the desired direction of travel. Vector2f prev_wp, next_wp; if (plane.previous_mode == &plane.mode_auto) { AP_Mission::Mission_Command current_nav_cmd = plane.mission.get_current_nav_cmd(); AP_Mission::Mission_Command prev_nav_cmd; if (!(plane.mission.get_next_nav_cmd(plane.mission.get_prev_nav_cmd_with_wp_index(), prev_nav_cmd) && prev_nav_cmd.content.location.get_vector_xy_from_origin_NE(prev_wp) && current_nav_cmd.content.location.get_vector_xy_from_origin_NE(next_wp))) { prev_wp.zero(); next_wp.zero(); } } // Get the status of the soaring controller cruise checks. const SoaringController::LoiterStatus loiterStatus = plane.g2.soaring_controller.check_cruise_criteria(prev_wp/100, next_wp/100); if (loiterStatus == SoaringController::LoiterStatus::GOOD_TO_KEEP_LOITERING) { // Reset loiter angle, so that the loiter exit heading criteria // only starts expanding when we're ready to exit. plane.loiter.sum_cd = 0; plane.soaring_mode_timer_ms = AP_HAL::millis(); //update the wp location plane.g2.soaring_controller.get_target(plane.next_WP_loc); return; } // Some other loiter status, we need to think about exiting loiter. const uint32_t time_in_loiter_ms = AP_HAL::millis() - plane.soaring_mode_timer_ms; const uint32_t timeout = MIN(1000*plane.g2.soaring_controller.get_circling_time(), 20000); if (!exit_heading_aligned() && loiterStatus != SoaringController::LoiterStatus::ALT_TOO_LOW && time_in_loiter_ms < timeout) { // Heading not lined up, and not timed out or in a condition requiring immediate exit. return; } // Heading lined up and loiter status not good to continue. Need to restore previous mode. switch (loiterStatus) { case SoaringController::LoiterStatus::ALT_TOO_HIGH: restore_mode("Reached SOAR_ALT_MAX", ModeReason::SOARING_ALT_TOO_HIGH); break; case SoaringController::LoiterStatus::ALT_TOO_LOW: restore_mode("Reached SOAR_ALT_MIN", ModeReason::SOARING_ALT_TOO_LOW); break; default: case SoaringController::LoiterStatus::THERMAL_WEAK: restore_mode("Climb below SOAR_VSPEED", ModeReason::SOARING_THERMAL_ESTIMATE_DETERIORATED); break; case SoaringController::LoiterStatus::DRIFT_EXCEEDED: restore_mode("Reached SOAR_MAX_DRIFT", ModeReason::SOARING_DRIFT_EXCEEDED); break; case SoaringController::LoiterStatus::EXIT_COMMANDED: restore_mode("Exit via RC switch", ModeReason::RC_COMMAND); break; } // switch loiterStatus } void ModeThermal::navigate() { // Soaring library calculates radius from SOAR_THML_BANK. const float radius = plane.g2.soaring_controller.get_thermalling_radius(); plane.update_loiter(radius); } bool ModeThermal::exit_heading_aligned() const { // Return true if the current heading is aligned with the next objective. // If home is not set, or heading not locked, return true to avoid delaying mode change. switch (plane.previous_mode->mode_number()) { case Mode::Number::AUTO: { //Get the lat/lon of next Nav waypoint after this one: AP_Mission::Mission_Command current_nav_cmd = plane.mission.get_current_nav_cmd(); return plane.mode_loiter.isHeadingLinedUp(plane.next_WP_loc, current_nav_cmd.content.location); } case Mode::Number::FLY_BY_WIRE_B: return (!AP::ahrs().home_is_set() || plane.mode_loiter.isHeadingLinedUp(plane.next_WP_loc, AP::ahrs().get_home())); case Mode::Number::CRUISE: int32_t target_heading_cd; return (!plane.mode_cruise.get_target_heading_cd(target_heading_cd) || plane.mode_loiter.isHeadingLinedUp_cd(target_heading_cd)); default: break; } return true; } void ModeThermal::restore_mode(const char *reason, ModeReason modereason) { gcs().send_text(MAV_SEVERITY_INFO, "Soaring: %s, restoring %s", reason, plane.previous_mode->name()); plane.set_mode(*plane.previous_mode, modereason); } #endif