#include "Copter.h" // Code to integrate AC_Fence library with main ArduCopter code #if AP_FENCE_ENABLED // fence_check - ask fence library to check for breaches and initiate the response // called at 1hz void Copter::fence_check() { const uint8_t orig_breaches = fence.get_breaches(); // check for new breaches; new_breaches is bitmask of fence types breached const uint8_t new_breaches = fence.check(); // we still don't do anything when disarmed, but we do check for fence breaches. // fence pre-arm check actually checks if any fence has been breached // that's not ever going to be true if we don't call check on AP_Fence while disarmed. if (!motors->armed()) { return; } // if there is a new breach take action if (new_breaches) { if (!copter.ap.land_complete) { GCS_SEND_TEXT(MAV_SEVERITY_NOTICE, "Fence Breached"); } // if the user wants some kind of response and motors are armed uint8_t fence_act = fence.get_action(); if (fence_act != AC_FENCE_ACTION_REPORT_ONLY ) { // disarm immediately if we think we are on the ground or in a manual flight mode with zero throttle // don't disarm if the high-altitude fence has been broken because it's likely the user has pulled their throttle to zero to bring it down if (ap.land_complete || (flightmode->has_manual_throttle() && ap.throttle_zero && !failsafe.radio && ((fence.get_breaches() & AC_FENCE_TYPE_ALT_MAX)== 0))){ arming.disarm(AP_Arming::Method::FENCEBREACH); } else { // if more than 100m outside the fence just force a land if (fence.get_breach_distance(new_breaches) > AC_FENCE_GIVE_UP_DISTANCE) { set_mode(Mode::Number::LAND, ModeReason::FENCE_BREACHED); } else { switch (fence_act) { case AC_FENCE_ACTION_RTL_AND_LAND: default: // switch to RTL, if that fails then Land if (!set_mode(Mode::Number::RTL, ModeReason::FENCE_BREACHED)) { set_mode(Mode::Number::LAND, ModeReason::FENCE_BREACHED); } break; case AC_FENCE_ACTION_ALWAYS_LAND: // if always land option mode is specified, land set_mode(Mode::Number::LAND, ModeReason::FENCE_BREACHED); break; case AC_FENCE_ACTION_SMART_RTL: // Try SmartRTL, if that fails, RTL, if that fails Land if (!set_mode(Mode::Number::SMART_RTL, ModeReason::FENCE_BREACHED)) { if (!set_mode(Mode::Number::RTL, ModeReason::FENCE_BREACHED)) { set_mode(Mode::Number::LAND, ModeReason::FENCE_BREACHED); } } break; case AC_FENCE_ACTION_BRAKE: // Try Brake, if that fails Land if (!set_mode(Mode::Number::BRAKE, ModeReason::FENCE_BREACHED)) { set_mode(Mode::Number::LAND, ModeReason::FENCE_BREACHED); } break; case AC_FENCE_ACTION_SMART_RTL_OR_LAND: // Try SmartRTL, if that fails, Land if (!set_mode(Mode::Number::SMART_RTL, ModeReason::FENCE_BREACHED)) { set_mode(Mode::Number::LAND, ModeReason::FENCE_BREACHED); } break; } } } } LOGGER_WRITE_ERROR(LogErrorSubsystem::FAILSAFE_FENCE, LogErrorCode(new_breaches)); } else if (orig_breaches) { // record clearing of breach LOGGER_WRITE_ERROR(LogErrorSubsystem::FAILSAFE_FENCE, LogErrorCode::ERROR_RESOLVED); } } #endif