#include "AP_Baro.h" #include #include extern const AP_HAL::HAL& hal; // ========================================================================== // based on tables.cpp from http://www.pdas.com/atmosdownload.html void AP_Baro::SimpleUnderWaterAtmosphere( float alt, // depth, km. float& rho, // density/sea-level float& delta, // pressure/sea-level standard pressure float& theta) // temperature/sea-level standard temperature { // Values and equations based on: // https://en.wikipedia.org/wiki/Standard_sea_level const float seaDensity = 1.024f; // g/cm3 const float maxSeaDensity = 1.028f; // g/cm3 const float pAC = maxSeaDensity - seaDensity; // pycnocline angular coefficient // From: https://www.windows2universe.org/earth/Water/density.html rho = seaDensity; if (alt < 1.0f) { // inside pycnocline rho += pAC*alt; } else { rho += pAC; } rho = rho/seaDensity; // From: https://www.grc.nasa.gov/www/k-12/WindTunnel/Activities/fluid_pressure.html // \f$P = \rho (kg) \cdot gravity (m/s2) \cdot depth (m)\f$ // \f$P_{atmosphere} = 101.325 kPa\f$ // \f$P_{total} = P_{atmosphere} + P_{fluid}\f$ delta = (SSL_AIR_PRESSURE + (seaDensity * 1e3) * GRAVITY_MSS * (alt * 1e3)) / SSL_AIR_PRESSURE; // From: http://residualanalysis.blogspot.com.br/2010/02/temperature-of-ocean-water-at-given.html // \f$T(D)\f$ Temperature underwater at given temperature // \f$S\f$ Surface temperature at the surface // \f$T(D)\approx\frac{S}{1.8 \cdot 10^{-4} \cdot S \cdot T + 1}\f$ const float seaTempSurface = KELVIN_TO_C(SSL_AIR_TEMPERATURE); // Celsius const float S = seaTempSurface * 0.338f; theta = 1.0f / ((1.8e-4f) * S * (alt * 1e3f) + 1.0f); }