diff --git a/libraries/AP_Common/Location.cpp b/libraries/AP_Common/Location.cpp index 9ec1d01d9f..f90b001f82 100644 --- a/libraries/AP_Common/Location.cpp +++ b/libraries/AP_Common/Location.cpp @@ -210,7 +210,7 @@ bool Location::get_vector_xy_from_origin_NE(Vector2f &vec_ne) const return false; } vec_ne.x = (lat-ekf_origin.lat) * LATLON_TO_CM; - vec_ne.y = diff_longitude(lng,ekf_origin.lng) * LATLON_TO_CM * ekf_origin.longitude_scale(); + vec_ne.y = diff_longitude(lng,ekf_origin.lng) * LATLON_TO_CM * longitude_scale((lat+ekf_origin.lat)/2); return true; } @@ -235,10 +235,10 @@ bool Location::get_vector_from_origin_NEU(Vector3f &vec_neu) const } // return distance in meters between two locations -float Location::get_distance(const struct Location &loc2) const +ftype Location::get_distance(const struct Location &loc2) const { - float dlat = (float)(loc2.lat - lat); - float dlng = ((float)diff_longitude(loc2.lng,lng)) * loc2.longitude_scale(); + ftype dlat = (ftype)(loc2.lat - lat); + ftype dlng = ((ftype)diff_longitude(loc2.lng,lng)) * longitude_scale((lat+loc2.lat)/2); return norm(dlat, dlng) * LOCATION_SCALING_FACTOR; } @@ -250,14 +250,14 @@ float Location::get_distance(const struct Location &loc2) const Vector2f Location::get_distance_NE(const Location &loc2) const { return Vector2f((loc2.lat - lat) * LOCATION_SCALING_FACTOR, - diff_longitude(loc2.lng,lng) * LOCATION_SCALING_FACTOR * longitude_scale()); + diff_longitude(loc2.lng,lng) * LOCATION_SCALING_FACTOR * longitude_scale((loc2.lat+lat)/2)); } // return the distance in meters in North/East/Down plane as a N/E/D vector to loc2 Vector3f Location::get_distance_NED(const Location &loc2) const { return Vector3f((loc2.lat - lat) * LOCATION_SCALING_FACTOR, - diff_longitude(loc2.lng,lng) * LOCATION_SCALING_FACTOR * longitude_scale(), + diff_longitude(loc2.lng,lng) * LOCATION_SCALING_FACTOR * longitude_scale((lat+loc2.lat)/2), (alt - loc2.alt) * 0.01); } @@ -265,27 +265,27 @@ Vector3f Location::get_distance_NED(const Location &loc2) const Vector3d Location::get_distance_NED_double(const Location &loc2) const { return Vector3d((loc2.lat - lat) * double(LOCATION_SCALING_FACTOR), - diff_longitude(loc2.lng,lng) * LOCATION_SCALING_FACTOR * longitude_scale(), + diff_longitude(loc2.lng,lng) * LOCATION_SCALING_FACTOR * longitude_scale((lat+loc2.lat)/2), (alt - loc2.alt) * 0.01); } Vector2d Location::get_distance_NE_double(const Location &loc2) const { return Vector2d((loc2.lat - lat) * double(LOCATION_SCALING_FACTOR), - diff_longitude(loc2.lng,lng) * double(LOCATION_SCALING_FACTOR) * longitude_scale()); + diff_longitude(loc2.lng,lng) * double(LOCATION_SCALING_FACTOR) * longitude_scale((lat+loc2.lat)/2)); } Vector2F Location::get_distance_NE_ftype(const Location &loc2) const { return Vector2F((loc2.lat - lat) * ftype(LOCATION_SCALING_FACTOR), - diff_longitude(loc2.lng,lng) * ftype(LOCATION_SCALING_FACTOR) * longitude_scale()); + diff_longitude(loc2.lng,lng) * ftype(LOCATION_SCALING_FACTOR) * longitude_scale((lat+loc2.lat)/2)); } // extrapolate latitude/longitude given distances (in meters) north and east void Location::offset_latlng(int32_t &lat, int32_t &lng, ftype ofs_north, ftype ofs_east) { const int32_t dlat = ofs_north * LOCATION_SCALING_FACTOR_INV; - const int64_t dlng = (ofs_east * LOCATION_SCALING_FACTOR_INV) / longitude_scale(); + const int64_t dlng = (ofs_east * LOCATION_SCALING_FACTOR_INV) / longitude_scale(lat+dlat/2); lat += dlat; lat = limit_lattitude(lat); lng = wrap_longitude(dlng+lng); @@ -304,18 +304,18 @@ void Location::offset(ftype ofs_north, ftype ofs_east) * positions, so it keeps the accuracy even when dealing with small * distances and floating point numbers */ -void Location::offset_bearing(float bearing_deg, float distance) +void Location::offset_bearing(ftype bearing_deg, ftype distance) { - const float ofs_north = cosf(radians(bearing_deg)) * distance; - const float ofs_east = sinf(radians(bearing_deg)) * distance; + const ftype ofs_north = cosF(radians(bearing_deg)) * distance; + const ftype ofs_east = sinF(radians(bearing_deg)) * distance; offset(ofs_north, ofs_east); } // extrapolate latitude/longitude given bearing, pitch and distance -void Location::offset_bearing_and_pitch(float bearing_deg, float pitch_deg, float distance) +void Location::offset_bearing_and_pitch(ftype bearing_deg, ftype pitch_deg, ftype distance) { - const float ofs_north = cosf(radians(pitch_deg)) * cosf(radians(bearing_deg)) * distance; - const float ofs_east = cosf(radians(pitch_deg)) * sinf(radians(bearing_deg)) * distance; + const ftype ofs_north = cosF(radians(pitch_deg)) * cosF(radians(bearing_deg)) * distance; + const ftype ofs_east = cosF(radians(pitch_deg)) * sinF(radians(bearing_deg)) * distance; offset(ofs_north, ofs_east); const int32_t dalt = sinf(radians(pitch_deg)) * distance *100.0f; alt += dalt; @@ -366,7 +366,7 @@ assert_storage_size _assert_storage_size_Location; int32_t Location::get_bearing_to(const struct Location &loc2) const { const int32_t off_x = diff_longitude(loc2.lng,lng); - const int32_t off_y = (loc2.lat - lat) / loc2.longitude_scale(); + const int32_t off_y = (loc2.lat - lat) / loc2.longitude_scale((lat+loc2.lat)/2); int32_t bearing = 9000 + atan2f(-off_y, off_x) * DEGX100; if (bearing < 0) { bearing += 36000; @@ -408,7 +408,7 @@ float Location::line_path_proportion(const Location &point1, const Location &poi { const Vector2f vec1 = point1.get_distance_NE(point2); const Vector2f vec2 = point1.get_distance_NE(*this); - const float dsquared = sq(vec1.x) + sq(vec1.y); + const ftype dsquared = sq(vec1.x) + sq(vec1.y); if (dsquared < 0.001f) { // the two points are very close together return 1.0f; diff --git a/libraries/AP_Common/Location.h b/libraries/AP_Common/Location.h index 572dfad57c..5f9496adb8 100644 --- a/libraries/AP_Common/Location.h +++ b/libraries/AP_Common/Location.h @@ -33,6 +33,7 @@ public: Location(); Location(int32_t latitude, int32_t longitude, int32_t alt_in_cm, AltFrame frame); Location(const Vector3f &ekf_offset_neu, AltFrame frame); + Location(const Vector3d &ekf_offset_neu, AltFrame frame); static void set_terrain(AP_Terrain* terrain) { _terrain = terrain; } @@ -60,7 +61,7 @@ public: bool get_vector_from_origin_NEU(Vector3f &vec_neu) const WARN_IF_UNUSED; // return distance in meters between two locations - float get_distance(const struct Location &loc2) const; + ftype get_distance(const struct Location &loc2) const; // return the distance in meters in North/East/Down plane as a N/E/D vector to loc2 Vector3f get_distance_NED(const Location &loc2) const; @@ -76,10 +77,10 @@ public: void offset(ftype ofs_north, ftype ofs_east); // extrapolate latitude/longitude given bearing and distance - void offset_bearing(float bearing_deg, float distance); + void offset_bearing(ftype bearing_deg, ftype distance); // extrapolate latitude/longitude given bearing, pitch and distance - void offset_bearing_and_pitch(float bearing_deg, float pitch_deg, float distance); + void offset_bearing_and_pitch(ftype bearing_deg, ftype pitch_deg, ftype distance); // longitude_scale - returns the scaler to compensate for // shrinking longitude as you move north or south from the equator @@ -94,7 +95,7 @@ public: // return bearing in centi-degrees from location to loc2 int32_t get_bearing_to(const struct Location &loc2) const; // return the bearing in radians - float get_bearing(const struct Location &loc2) const { return radians(get_bearing_to(loc2) * 0.01f); } ; + ftype get_bearing(const struct Location &loc2) const { return radians(get_bearing_to(loc2) * 0.01); } ; // check if lat and lng match. Ignore altitude and options bool same_latlon_as(const Location &loc2) const;