diff --git a/libraries/AP_Proximity/AP_Proximity_SITL.cpp b/libraries/AP_Proximity/AP_Proximity_SITL.cpp index 81a602c1d6..576d84d208 100644 --- a/libraries/AP_Proximity/AP_Proximity_SITL.cpp +++ b/libraries/AP_Proximity/AP_Proximity_SITL.cpp @@ -51,7 +51,7 @@ void AP_Proximity_SITL::update(void) current_loc.lat = sitl->state.latitude * 1.0e7; current_loc.lng = sitl->state.longitude * 1.0e7; current_loc.alt = sitl->state.altitude * 1.0e2; - if (fence && fence_loader.boundary_valid(fence_count->get(), fence, true)) { + if (fence && fence_loader.boundary_valid(fence_count->get(), fence)) { // update distance in one sector if (get_distance_to_fence(_sector_middle_deg[last_sector], _distance[last_sector])) { set_status(AP_Proximity::Proximity_Good); @@ -92,7 +92,7 @@ void AP_Proximity_SITL::load_fence(void) // get distance in meters to fence in a particular direction in degrees (0 is forward, angles increase in the clockwise direction) bool AP_Proximity_SITL::get_distance_to_fence(float angle_deg, float &distance) const { - if (!fence_loader.boundary_valid(fence_count->get(), fence, true)) { + if (!fence_loader.boundary_valid(fence_count->get(), fence)) { return false; } @@ -109,7 +109,7 @@ bool AP_Proximity_SITL::get_distance_to_fence(float angle_deg, float &distance) Location loc = current_loc; location_update(loc, angle_deg, test_dist); Vector2l vecloc(loc.lat, loc.lng); - if (fence_loader.boundary_breached(vecloc, fence_count->get(), fence, true)) { + if (fence_loader.boundary_breached(vecloc, fence_count->get(), fence)) { max_dist = test_dist; } else { min_dist = test_dist;