From 145adb6ae42158e0a5b5180c7fcb4b14cc0ea8f9 Mon Sep 17 00:00:00 2001 From: Randy Mackay Date: Tue, 20 Sep 2022 14:30:16 +0900 Subject: [PATCH] AP_Math: quaternion::to_euler scaling clarified with comment --- libraries/AP_Math/quaternion.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/libraries/AP_Math/quaternion.h b/libraries/AP_Math/quaternion.h index dcec2034f2..e56f11181d 100644 --- a/libraries/AP_Math/quaternion.h +++ b/libraries/AP_Math/quaternion.h @@ -118,16 +118,16 @@ public: // only use with small angles. I.e. length of v should less than 0.17 radians (i.e. 10 degrees) void rotate_fast(const Vector3 &v); - // get euler roll angle + // get euler roll angle in radians T get_euler_roll() const; - // get euler pitch angle + // get euler pitch angle in radians T get_euler_pitch() const; - // get euler yaw angle + // get euler yaw angle in radians T get_euler_yaw() const; - // create eulers from a quaternion + // create eulers (in radians) from a quaternion void to_euler(float &roll, float &pitch, float &yaw) const; void to_euler(double &roll, double &pitch, double &yaw) const;