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    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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          <xsd:element name="resheader">
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        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="pointCameraHereToolStripMenuItem.Text" xml:space="preserve">
    <value>Punto de Cámara Aquí</value>
  </data>
  <data name="BUT_setmode.ToolTip" xml:space="preserve">
    <value>Los cambios en el modo de la izquierda</value>
  </data>
  <data name="BUT_quickmanual.Text" xml:space="preserve">
    <value>&amp;Manual</value>
  </data>
  <data name="BUT_playlog.Text" xml:space="preserve">
    <value>Play/Pause</value>
  </data>
  <data name="BUT_setwp.ToolTip" xml:space="preserve">
    <value>Cambia el waypoint de destino actual</value>
  </data>
  <data name="BUT_quickauto.ToolTip" xml:space="preserve">
    <value>Cambiar modo a Auto</value>
  </data>
  <data name="goHereToolStripMenuItem.Text" xml:space="preserve">
    <value>Volar a Aquí</value>
  </data>
  <data name="lbl_windvel.ToolTip" xml:space="preserve">
    <value>Velocidad estimada del Viento</value>
  </data>
  <data name="BUT_RAWSensor.Text" xml:space="preserve">
    <value>Ver Sensor Raw</value>
  </data>
  <data name="BUTrestartmission.ToolTip" xml:space="preserve">
    <value>Reinicia la misión desde el principio</value>
  </data>
  <data name="TXT_alt.Text" xml:space="preserve">
    <value>0</value>
  </data>
  <data name="BUT_clear_track.ToolTip" xml:space="preserve">
    <value>Despeje el trayecto registrada en el mapa</value>
  </data>
  <data name="lbl_winddir.ToolTip" xml:space="preserve">
    <value>Dirección estimada del Viento</value>
  </data>
  <data name="lbl_windvel.Text" xml:space="preserve">
    <value>Vel: 0</value>
  </data>
  <data name="CB_tuning.ToolTip" xml:space="preserve">
    <value>Mostrar el gráfico de la afinación, mostrando actitudes de destino vs real</value>
  </data>
  <data name="TXT_long.Text" xml:space="preserve">
    <value>0</value>
  </data>
  <data name="BUT_log2kml.Text" xml:space="preserve">
    <value>Log &gt; KML</value>
  </data>
  <data name="label1.Text" xml:space="preserve">
    <value>Zoom</value>
  </data>
  <data name="BUT_clear_track.Text" xml:space="preserve">
    <value>Limpiar Ruta</value>
  </data>
  <data name="dataGridViewImageColumn1.HeaderText" xml:space="preserve">
    <value>Up</value>
  </data>
  <data name="CHK_autopan.ToolTip" xml:space="preserve">
    <value>Hace que el autopan mapa basado en la ubicación actual</value>
  </data>
  <data name="BUT_script.Text" xml:space="preserve">
    <value>Script</value>
  </data>
  <data name="BUT_quickrtl.ToolTip" xml:space="preserve">
    <value>Cambiar modo a RTL</value>
  </data>
  <data name="tabGauges.Text" xml:space="preserve">
    <value>Indicadores</value>
  </data>
  <data name="CHK_autopan.Text" xml:space="preserve">
    <value>Auto Pan</value>
  </data>
  <data name="BUT_joystick.Text" xml:space="preserve">
    <value>Joystick</value>
  </data>
  <data name="Zoomlevel.ToolTip" xml:space="preserve">
    <value>Cambiar nivel de Zoom</value>
  </data>
  <data name="CB_tuning.Text" xml:space="preserve">
    <value>Tuning</value>
  </data>
  <data name="dataGridViewImageColumn2.HeaderText" xml:space="preserve">
    <value>Abajo</value>
  </data>
  <data name="BUTactiondo.Text" xml:space="preserve">
    <value>Hacer Acción</value>
  </data>
  <data name="BUTrestartmission.Text" xml:space="preserve">
    <value>Reiniciar Misión</value>
  </data>
  <data name="BUT_quickmanual.ToolTip" xml:space="preserve">
    <value>Cambiar Modo a Manual/Estabilizado</value>
  </data>
  <data name="BUT_RAWSensor.ToolTip" xml:space="preserve">
    <value>Ver Gyro primas y los valores de Accel y complementos primas de Radio y salidas</value>
  </data>
  <data name="Gspeed.ToolTip" xml:space="preserve">
    <value>Haga doble clic aquí  para cambiar Max</value>
  </data>
  <data name="TXT_lat.Text" xml:space="preserve">
    <value>0</value>
  </data>
  <data name="tabActions.Text" xml:space="preserve">
    <value>Acciones</value>
  </data>
  <data name="BUTactiondo.ToolTip" xml:space="preserve">
    <value>Realizar la acción hacia la izquierda</value>
  </data>
  <data name="BUT_Homealt.Text" xml:space="preserve">
    <value>Establecer Altutid Casa</value>
  </data>
  <data name="lbl_winddir.Text" xml:space="preserve">
    <value>Dir: 0</value>
  </data>
  <data name="BUT_loadtelem.Text" xml:space="preserve">
    <value>Cargar Log</value>
  </data>
  <data name="BUT_joystick.ToolTip" xml:space="preserve">
    <value>Configurar y habilitar el joystick</value>
  </data>
  <data name="BUT_Homealt.ToolTip" xml:space="preserve">
    <value>Ajuste el alt de pantalla actual como 0, es decir, casa alt sea igual a 0</value>
  </data>
  <data name="recordHudToAVIToolStripMenuItem.Text" xml:space="preserve">
    <value>Grabar HUD en AVI</value>
  </data>
  <data name="tabStatus.Text" xml:space="preserve">
    <value>Estado</value>
  </data>
  <data name="BUT_quickauto.Text" xml:space="preserve">
    <value>&amp;Auto</value>
  </data>
  <data name="BUT_setwp.Text" xml:space="preserve">
    <value>Establecer WP</value>
  </data>
  <data name="tabTLogs.Text" xml:space="preserve">
    <value>Logs Telemetría</value>
  </data>
  <data name="lbl_logpercent.Text" xml:space="preserve">
    <value>0.00 %</value>
  </data>
  <data name="BUT_setmode.Text" xml:space="preserve">
    <value>Configurar el modo</value>
  </data>
  <data name="NUM_playbackspeed.ToolTip" xml:space="preserve">
    <value>Velocidad de Reproducción</value>
  </data>
  <data name="stopRecordToolStripMenuItem.Text" xml:space="preserve">
    <value>Parar Grabación</value>
  </data>
  <data name="BUT_quickrtl.Text" xml:space="preserve">
    <value>&amp;RTL</value>
  </data>
</root>