<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="goHereToolStripMenuItem.Text" xml:space="preserve">
    <value>Лететь сюда</value>
  </data>
  <data name="recordHudToAVIToolStripMenuItem.Text" xml:space="preserve">
    <value>Записывать HUD</value>
  </data>
  <data name="stopRecordToolStripMenuItem.Text" xml:space="preserve">
    <value>Остановить запись</value>
  </data>
  <data name="BUT_joystick.Text" xml:space="preserve">
    <value>Джойстик</value>
  </data>
  <data name="BUT_joystick.ToolTip" xml:space="preserve">
    <value>Выбор и настройка джойстика</value>
  </data>
  <data name="BUT_quickmanual.Text" xml:space="preserve">
    <value>РУЧНОЙ</value>
  </data>
  <data name="BUT_quickmanual.ToolTip" xml:space="preserve">
    <value>Сменить режим в РУЧНОЙ/СТАБИЛИЗАЦИЯ</value>
  </data>
  <data name="BUT_quickrtl.Text" xml:space="preserve">
    <value>БАЗА</value>
  </data>
  <data name="BUT_quickrtl.ToolTip" xml:space="preserve">
    <value>Сменить режим в БАЗА</value>
  </data>
  <data name="BUT_quickauto.Text" xml:space="preserve">
    <value>АВТО</value>
  </data>
  <data name="BUT_quickauto.ToolTip" xml:space="preserve">
    <value>Сменить режим на АВТО</value>
  </data>
  <data name="BUT_setwp.Text" xml:space="preserve">
    <value>Уст. WP</value>
  </data>
  <data name="BUT_setwp.ToolTip" xml:space="preserve">
    <value>Сменить текущую ТОЧКУ (WP)</value>
  </data>
  <data name="BUT_setmode.Text" xml:space="preserve">
    <value>Уст. Режим</value>
  </data>
  <data name="BUT_setmode.ToolTip" xml:space="preserve">
    <value>Установить другой полетный режим</value>
  </data>
  <data name="BUT_clear_track.Text" xml:space="preserve">
    <value>Стереть трек</value>
  </data>
  <data name="BUT_clear_track.ToolTip" xml:space="preserve">
    <value>Стирает проложенный путь с карты</value>
  </data>
  <data name="BUT_Homealt.Text" xml:space="preserve">
    <value>Уст. высоту</value>
  </data>
  <data name="BUT_Homealt.ToolTip" xml:space="preserve">
    <value>Установить текущую высоту как 0.</value>
  </data>
  <data name="BUT_RAWSensor.Text" xml:space="preserve">
    <value>Просмотр сенсоров</value>
  </data>
  <data name="BUT_RAWSensor.ToolTip" xml:space="preserve">
    <value>Смотреть сырые данные с сенсоров</value>
  </data>
  <data name="BUTrestartmission.Text" xml:space="preserve">
    <value>Перезап. Миссии</value>
  </data>
  <data name="BUTrestartmission.ToolTip" xml:space="preserve">
    <value>Перезапускает миссию с самого начала</value>
  </data>
  <data name="BUTactiondo.Text" xml:space="preserve">
    <value>Выполнить</value>
  </data>
  <data name="BUTactiondo.ToolTip" xml:space="preserve">
    <value>Выполняет действие из списка</value>
  </data>
  <data name="tabActions.Text" xml:space="preserve">
    <value>Действия</value>
  </data>
  <data name="Gspeed.ToolTip" xml:space="preserve">
    <value>Двойное нажатие меняет максимальное значение</value>
  </data>
  <data name="tabGauges.Text" xml:space="preserve">
    <value>Индикаторы</value>
  </data>
  <data name="tabStatus.Text" xml:space="preserve">
    <value>Статус</value>
  </data>
  <data name="lbl_logpercent.Text" xml:space="preserve">
    <value>0.00 %</value>
  </data>
  <data name="NUM_playbackspeed.ToolTip" xml:space="preserve">
    <value>Скорость воспроизведения</value>
  </data>
  <data name="BUT_log2kml.Text" xml:space="preserve">
    <value>Лог &gt; KML</value>
  </data>
  <data name="BUT_playlog.Text" xml:space="preserve">
    <value>Старт/Стоп</value>
  </data>
  <data name="BUT_loadtelem.Text" xml:space="preserve">
    <value>Загрузить</value>
  </data>
  <data name="tabTLogs.Text" xml:space="preserve">
    <value>Логи телеметрии</value>
  </data>
  <data name="TXT_lat.Text" xml:space="preserve">
    <value>0</value>
  </data>
  <data name="Zoomlevel.ToolTip" xml:space="preserve">
    <value>Изменить уровень увеличения</value>
  </data>
  <data name="label1.Text" xml:space="preserve">
    <value>Увел.</value>
  </data>
  <data name="TXT_long.Text" xml:space="preserve">
    <value>0</value>
  </data>
  <data name="TXT_alt.Text" xml:space="preserve">
    <value>0</value>
  </data>
  <data name="CHK_autopan.Text" xml:space="preserve">
    <value>Центровка</value>
  </data>
  <data name="CHK_autopan.ToolTip" xml:space="preserve">
    <value>Центрирует карту по текущему положению</value>
  </data>
  <data name="CB_tuning.Text" xml:space="preserve">
    <value>Тюнинг</value>
  </data>
  <data name="CB_tuning.ToolTip" xml:space="preserve">
    <value>Показывает график для тонкой настройки</value>
  </data>
  <data name="lbl_windvel.Text" xml:space="preserve">
    <value>Скор: 0</value>
  </data>
  <data name="lbl_windvel.ToolTip" xml:space="preserve">
    <value>Скорость ветра</value>
  </data>
  <data name="lbl_winddir.Text" xml:space="preserve">
    <value>Напр: 0</value>
  </data>
  <data name="lbl_winddir.ToolTip" xml:space="preserve">
    <value>Направление ветра</value>
  </data>
  <data name="dataGridViewImageColumn1.HeaderText" xml:space="preserve">
    <value>Вверх</value>
  </data>
  <data name="dataGridViewImageColumn2.HeaderText" xml:space="preserve">
    <value>Вниз</value>
  </data>
</root>