<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="goHereToolStripMenuItem.Text" xml:space="preserve">
    <value>飛到這里</value>
  </data>
  <data name="BUT_joystick.Text" xml:space="preserve">
    <value>飛行摇桿</value>
  </data>
  <data name="BUT_quickmanual.Text" xml:space="preserve">
    <value>手動</value>
  </data>
  <data name="BUT_quickmanual.ToolTip" xml:space="preserve">
    <value>更改為手動/穩定模式</value>
  </data>
  <data name="BUT_quickrtl.Text" xml:space="preserve">
    <value>返航</value>
  </data>
  <data name="BUT_quickrtl.ToolTip" xml:space="preserve">
    <value>更改為返航模式</value>
  </data>
  <data name="BUT_quickauto.Text" xml:space="preserve">
    <value>自動</value>
  </data>
  <data name="BUT_quickauto.ToolTip" xml:space="preserve">
    <value>更改為自動模式</value>
  </data>
  <data name="BUT_setwp.Text" xml:space="preserve">
    <value>設置航點</value>
  </data>
  <data name="BUT_setwp.ToolTip" xml:space="preserve">
    <value>更改當前目標航點</value>
  </data>
  <data name="BUT_setmode.Text" xml:space="preserve">
    <value>設置模式</value>
  </data>
  <data name="BUT_setmode.ToolTip" xml:space="preserve">
    <value>更改為左侧的模式</value>
  </data>
  <data name="BUT_clear_track.Text" xml:space="preserve">
    <value>清除路徑</value>
  </data>
  <data name="BUT_clear_track.ToolTip" xml:space="preserve">
    <value>清空地圖上記錄的路徑</value>
  </data>
  <data name="BUT_Homealt.Text" xml:space="preserve">
    <value>設置起始高度</value>
  </data>
  <data name="BUT_Homealt.ToolTip" xml:space="preserve">
    <value>將當前高度設為0，即起始點高度顯示為0</value>
  </data>
  <data name="BUT_RAWSensor.Text" xml:space="preserve">
    <value>感應器原始數據</value>
  </data>
  <data name="BUT_RAWSensor.ToolTip" xml:space="preserve">
    <value>查看原始陀螺儀和加速度計數據，和原始遙控輸入/輸出</value>
  </data>
  <data name="BUTrestartmission.Text" xml:space="preserve">
    <value>重啟任務</value>
  </data>
  <data name="BUTrestartmission.ToolTip" xml:space="preserve">
    <value>重頭開始任務</value>
  </data>
  <data name="BUTactiondo.Text" xml:space="preserve">
    <value>執　　行</value>
  </data>
  <data name="BUTactiondo.ToolTip" xml:space="preserve">
    <value>執行左側的動作</value>
  </data>
  <data name="tabActions.Text" xml:space="preserve">
    <value>動作</value>
  </data>
  <assembly alias="System.Drawing" name="System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
  <data name="Gvspeed.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
    <value>
[encoded data, 88195 characters]
</value>
  </data>
  <data name="Gheading.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
    <value>
[encoded data, 88195 characters]
</value>
  </data>
  <data name="Galt.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
    <value>
[encoded data, 88195 characters]
</value>
  </data>
  <data name="Gspeed.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
    <value>
[encoded data, 88195 characters]
</value>
  </data>
  <data name="Gspeed.ToolTip" xml:space="preserve">
    <value />
  </data>
  <data name="tabGauges.Text" xml:space="preserve">
    <value>儀表</value>
  </data>
  <data name="BUT_playlog.Text" xml:space="preserve">
    <value>播放/暂停</value>
  </data>
  <data name="BUT_loadtelem.Text" xml:space="preserve">
    <value>加載記錄</value>
  </data>
  <data name="gMapControl1.streamjpg" mimetype="application/x-microsoft.net.object.binary.base64">
    <value>
[encoded data, 12460 characters]
        AAAAAAAAAAAAAAAL
</value>
  </data>
  <data name="TXT_lat.Size" type="System.Drawing.Size, System.Drawing">
    <value>80, 13</value>
  </data>
  <data name="Zoomlevel.Location" type="System.Drawing.Point, System.Drawing">
    <value>474, 7</value>
  </data>
  <data name="label1.Location" type="System.Drawing.Point, System.Drawing">
    <value>440, 10</value>
  </data>
  <data name="label1.Size" type="System.Drawing.Size, System.Drawing">
    <value>31, 13</value>
  </data>
  <data name="label1.Text" xml:space="preserve">
    <value>縮放</value>
  </data>
  <data name="TXT_long.Location" type="System.Drawing.Point, System.Drawing">
    <value>90, 10</value>
  </data>
  <data name="TXT_long.Size" type="System.Drawing.Size, System.Drawing">
    <value>80, 13</value>
  </data>
  <data name="TXT_alt.Location" type="System.Drawing.Point, System.Drawing">
    <value>170, 10</value>
  </data>
  <data name="TXT_alt.Size" type="System.Drawing.Size, System.Drawing">
    <value>80, 13</value>
  </data>
  <data name="CHK_autopan.Location" type="System.Drawing.Point, System.Drawing">
    <value>339, 9</value>
  </data>
  <data name="CHK_autopan.Size" type="System.Drawing.Size, System.Drawing">
    <value>98, 17</value>
  </data>
  <data name="CHK_autopan.Text" xml:space="preserve">
    <value>自動平移地圖</value>
  </data>
  <data name="CB_tuning.Location" type="System.Drawing.Point, System.Drawing">
    <value>250, 9</value>
  </data>
  <data name="CB_tuning.Size" type="System.Drawing.Size, System.Drawing">
    <value>74, 17</value>
  </data>
  <data name="CB_tuning.Text" xml:space="preserve">
    <value>舵機調整</value>
  </data>
  <data name="BUT_script.Text" xml:space="preserve">
    <value>脚本</value>
  </data>
  <data name="lbl_winddir.Text" xml:space="preserve">
    <value>風向: 0</value>
  </data>
  <data name="lbl_winddir.ToolTip" xml:space="preserve">
    <value>估計的風向</value>
  </data>
  <data name="lbl_windvel.Text" xml:space="preserve">
    <value>風速: 0</value>
  </data>
  <data name="lbl_windvel.ToolTip" xml:space="preserve">
    <value>估計的風速</value>
  </data>
  <data name="recordHudToAVIToolStripMenuItem.Text" xml:space="preserve">
    <value>錄製為AVI</value>
  </data>
  <data name="stopRecordToolStripMenuItem.Text" xml:space="preserve">
    <value>停止錄製</value>
  </data>
  <data name="tabStatus.Text1" xml:space="preserve">
    <value>狀態</value>
  </data>
  <data name="tabTLogs.Text1" xml:space="preserve">
    <value>遥測記錄</value>
  </data>
</root>